My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Bowler Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Cannon Little Prince
Zap
Bomber Cannon Little Prince
Barbarian Barrel
Bomber Knight Cannon Little Prince
The Log
Bomber Cannon Little Prince
Earthquake
Bomber Cannon
Arrows
Bomber Little Prince
Royal Delivery
Bomber Knight Bowler Little Prince
Fireball
Bomber Cannon Bowler Little Prince
Poison
Bomber Cannon Little Prince
Lightning
Knight Cannon Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Bowler Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Bowler Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Cannon Tornado Void Little Prince Bowler Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Knight Cannon Tornado

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight
Knight
Bomber Little Prince
Cannon
Tornado
Electro Giant Bowler
Void
Electro Giant
Bowler
Tornado Little Prince
Electro Giant
Tornado Void
Little Prince
Knight Bowler

Defense Synergies 4 11

Bomber
Knight Cannon Tornado Electro Giant
Knight
Bomber Cannon Little Prince Tornado Bowler
Cannon
Knight Bomber Bowler Electro Giant Little Prince
Tornado
Bowler Bomber Knight Electro Giant Little Prince
Void
Bowler
Tornado Knight Cannon Little Prince
Electro Giant
Bomber Cannon Tornado
Little Prince
Knight Cannon Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Cannon Void
Knight Cannon
Cannon Tornado Bowler Bomber Knight Void
Cannon Knight Bowler
Bomber Tornado Bowler
Tornado Bowler Bomber Cannon
Tornado Cannon Void Little Prince
Bowler Cannon Void Electro Giant
Cannon Tornado
Knight Tornado Bomber Cannon Bowler Little Prince
Bomber Knight Cannon Tornado Bowler Electro Giant
Tornado
Cannon Bowler Bomber Knight
Bomber Bowler Cannon Tornado
Knight Cannon
Tornado Cannon Bowler Electro Giant
Bomber Knight Cannon Tornado Bowler
Cannon Bomber Knight Tornado Bowler Little Prince
Tornado Bomber Knight Cannon Bowler Little Prince
Cannon Tornado
Bomber Bowler Knight Cannon Electro Giant Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Bowler Electro Giant
Void Bomber Knight Bowler
Knight Bowler
Bowler Knight Tornado
Knight Cannon Bowler
Electro Giant Tornado
Knight Void Bowler
Knight
Void Knight Tornado
Cannon
Knight Bowler
Tornado Void Bowler Electro Giant
Bowler Knight Cannon
Bomber Cannon Bowler Electro Giant
Electro Giant Bomber Knight Tornado Bowler Little Prince
Bowler Bomber Cannon Electro Giant
Bomber Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Tornado Bowler
Void
Knight Void
Bomber Bowler
Electro Giant Tornado
Bomber Tornado Bowler
Tornado Bowler
Void Tornado
Tornado Void Bowler
Void Knight Tornado Bowler
Void Tornado
Knight Void Bowler
Void
Bomber Bowler
Bowler
Tornado
Bomber
Void Bomber Bowler
Bomber Tornado Void Bowler Electro Giant Little Prince
Void Bowler
Tornado Void
Void Tornado Bowler
Void
Tornado Electro Giant Bomber Bowler Little Prince
Void Tornado Bowler
Void Tornado Bowler
Void Tornado
Tornado Void Electro Giant Little Prince
Void Electro Giant
Void Bowler
Void Bomber
Void
Bowler
Void
Tornado
Void Knight Bowler
Bomber Bowler
Void Tornado Electro Giant
Electro Giant Tornado Bowler
Tornado Void
Void Tornado Bowler Electro Giant Little Prince
Void Bowler
Void

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