My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter P.E.K.K.A Electro Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Fisherman
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Bomber Hunter Ice Wizard
The Log
Bomber Hunter Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Hunter P.E.K.K.A Ice Wizard Fisherman
Fireball
Bomber Hunter Ice Wizard Fisherman
Poison
Bomber Hunter Ice Wizard Fisherman
Lightning
Hunter Ice Wizard Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Hunter Electro Giant Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Hunter Electro Giant Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery P.E.K.K.A Electro Giant Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Delivery Ice Wizard Fisherman Hunter Lightning P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Royal Delivery Ice Wizard Fisherman

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
P.E.K.K.A
Royal Delivery
Hunter
Fisherman P.E.K.K.A
Lightning
Electro Giant
P.E.K.K.A
Bomber Hunter Ice Wizard Fisherman
Electro Giant
Lightning Fisherman
Ice Wizard
P.E.K.K.A Fisherman
Fisherman
Hunter P.E.K.K.A Electro Giant Ice Wizard

Defense Synergies 1 13

Bomber
P.E.K.K.A Electro Giant Fisherman
Royal Delivery
Hunter P.E.K.K.A Ice Wizard
Hunter
Fisherman Royal Delivery P.E.K.K.A Ice Wizard
Lightning
P.E.K.K.A
Bomber Royal Delivery Hunter Ice Wizard Fisherman
Electro Giant
Bomber Ice Wizard Fisherman
Ice Wizard
Royal Delivery Hunter P.E.K.K.A Electro Giant Fisherman
Fisherman
Hunter Bomber P.E.K.K.A Electro Giant Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber
Hunter P.E.K.K.A Bomber Royal Delivery Ice Wizard Fisherman
Hunter P.E.K.K.A Fisherman Bomber Royal Delivery Lightning Ice Wizard
Hunter P.E.K.K.A Bomber Ice Wizard Fisherman
Lightning Bomber Royal Delivery P.E.K.K.A
Royal Delivery Bomber Hunter Ice Wizard
Hunter Lightning Royal Delivery Ice Wizard
Lightning P.E.K.K.A Electro Giant
Hunter P.E.K.K.A Ice Wizard Fisherman
Bomber Royal Delivery Hunter Ice Wizard Fisherman
Ice Wizard Bomber Royal Delivery Hunter Electro Giant Fisherman
Hunter Royal Delivery Ice Wizard
Hunter P.E.K.K.A Bomber Royal Delivery Lightning Ice Wizard
Bomber Royal Delivery Hunter P.E.K.K.A
P.E.K.K.A Hunter
Royal Delivery Hunter Lightning P.E.K.K.A Electro Giant Fisherman
Bomber Royal Delivery Hunter P.E.K.K.A Fisherman
Royal Delivery Bomber Hunter Ice Wizard Fisherman
Royal Delivery Hunter Bomber Ice Wizard Fisherman
P.E.K.K.A Hunter Fisherman
Bomber Royal Delivery Hunter P.E.K.K.A Electro Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery P.E.K.K.A Electro Giant Fisherman
Royal Delivery Bomber Hunter Lightning Fisherman
Royal Delivery P.E.K.K.A Hunter Lightning Fisherman
Hunter Lightning P.E.K.K.A Royal Delivery Fisherman
P.E.K.K.A Royal Delivery Hunter Fisherman
Royal Delivery Electro Giant Hunter Ice Wizard
Royal Delivery P.E.K.K.A Hunter Lightning Ice Wizard
P.E.K.K.A Royal Delivery Hunter Fisherman
Royal Delivery Lightning P.E.K.K.A
P.E.K.K.A Royal Delivery
P.E.K.K.A Hunter
Lightning P.E.K.K.A Royal Delivery Electro Giant
Royal Delivery Lightning P.E.K.K.A Hunter
Bomber Electro Giant
Electro Giant Bomber Royal Delivery Hunter Lightning P.E.K.K.A Fisherman
Bomber Royal Delivery Hunter P.E.K.K.A Electro Giant Ice Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Ice Wizard Fisherman
Lightning
Lightning
Bomber
Electro Giant Hunter Ice Wizard
Bomber
Hunter Lightning Ice Wizard
Lightning Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning
Lightning Hunter Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Bomber Hunter
Lightning
Lightning
Bomber Lightning Fisherman
Lightning Bomber Hunter Fisherman
Lightning Bomber Electro Giant
Lightning
Lightning
Lightning Fisherman
Lightning
Electro Giant Bomber Hunter Ice Wizard
Fisherman
Hunter Lightning Ice Wizard Fisherman
Lightning Fisherman
Lightning Fisherman
Lightning Hunter Electro Giant Ice Wizard
Lightning Electro Giant
Lightning
Lightning Bomber Hunter
Lightning
P.E.K.K.A
Lightning
Lightning
Lightning Hunter Ice Wizard
Lightning Hunter
Bomber Lightning
Lightning Electro Giant
P.E.K.K.A
Electro Giant Lightning
Lightning
Lightning Electro Giant

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