My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Royal Giant Hog Rider
Giant Snowball
Bomber Minions Hog Rider
Zap
Bomber Minions Firecracker Royal Giant
Barbarian Barrel
Bomber Firecracker Wizard Electro Wizard
The Log
Bomber Firecracker Royal Giant Hog Rider
Earthquake
Bomber Firecracker Hog Rider
Arrows
Bomber Minions Firecracker
Royal Delivery
Bomber Minions Firecracker Hog Rider Wizard Electro Wizard
Fireball
Bomber Minions Firecracker Hog Rider Wizard Electro Wizard
Poison
Bomber Minions Firecracker Wizard Electro Wizard
Lightning
Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Firecracker Void Hog Rider Electro Wizard Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Firecracker Void

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Minions Hog Rider
Minions
Royal Giant Hog Rider Bomber Firecracker
Firecracker
Royal Giant Hog Rider Minions
Royal Giant
Bomber Minions Firecracker Hog Rider Wizard Void Electro Wizard
Hog Rider
Minions Firecracker Bomber Royal Giant Wizard Void Electro Wizard
Wizard
Royal Giant Hog Rider
Void
Royal Giant Hog Rider
Electro Wizard
Royal Giant Hog Rider

Defense Synergies 0 5

Bomber
Electro Wizard
Minions
Firecracker Electro Wizard
Firecracker
Minions Electro Wizard
Royal Giant
Hog Rider
Wizard
Electro Wizard
Void
Electro Wizard
Bomber Minions Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Firecracker Wizard Void Electro Wizard
Minions Firecracker Electro Wizard
Bomber Minions Void Electro Wizard
Minions Firecracker Electro Wizard
Bomber Firecracker
Bomber Minions Firecracker Electro Wizard
Minions Electro Wizard Firecracker Wizard Void
Void Electro Wizard
Minions
Bomber Firecracker Electro Wizard
Minions Electro Wizard Bomber Firecracker Wizard
Minions Firecracker Wizard Electro Wizard
Bomber Minions Wizard Electro Wizard
Bomber Wizard Minions Firecracker Electro Wizard
Electro Wizard
Electro Wizard
Wizard Bomber Minions Firecracker Electro Wizard
Bomber Minions Firecracker Wizard Electro Wizard
Wizard Bomber Minions Firecracker Electro Wizard
Electro Wizard
Bomber Wizard Minions Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Electro Wizard
Void Electro Wizard Bomber Firecracker Wizard
Minions Electro Wizard
Electro Wizard
Firecracker Wizard Minions Electro Wizard
Minions Void Electro Wizard
Void Electro Wizard Minions Firecracker
Minions
Void Electro Wizard
Wizard
Wizard Bomber Firecracker
Electro Wizard Bomber Minions Firecracker
Minions Bomber Firecracker Wizard Electro Wizard
Bomber Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void Electro Wizard
Void
Firecracker Void
Bomber Wizard Firecracker
Firecracker Wizard Minions
Bomber Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard
Minions Void Electro Wizard
Firecracker Void Wizard Electro Wizard
Void Firecracker Wizard
Firecracker Void
Minions Firecracker Void
Firecracker
Bomber Firecracker Wizard
Firecracker Wizard
Bomber Minions
Void Bomber Firecracker Wizard Electro Wizard
Bomber Firecracker Wizard Void
Minions Void
Wizard Void
Void
Void
Firecracker Bomber Wizard
Firecracker Void Wizard Electro Wizard
Void Wizard
Void Firecracker
Firecracker Wizard Void Electro Wizard
Electro Wizard Minions Firecracker Wizard Void
Void
Void Bomber Wizard
Void Firecracker Electro Wizard
Firecracker Wizard
Electro Wizard Minions Void
Firecracker Wizard Electro Wizard
Void Firecracker Wizard Electro Wizard
Bomber Firecracker Wizard
Void
Firecracker
Minions Firecracker Electro Wizard
Firecracker Void Electro Wizard
Void Firecracker Electro Wizard
Firecracker Wizard Void
Void

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