My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Rascals Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Rascals Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarians Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Goblin Gang Skeleton Barrel Balloon
Giant Snowball
Bomber Minions Goblin Gang Skeleton Barrel Barbarians Balloon
Zap
Bomber Minions Goblin Gang Skeleton Barrel Balloon
Barbarian Barrel
Bomber Goblin Gang Skeleton Barrel Barbarians Rascals Wizard
The Log
Bomber Goblin Gang Skeleton Barrel Barbarians Rascals
Earthquake
Bomber Goblin Gang Barbarians
Arrows
Bomber Minions Goblin Gang Skeleton Barrel Rascals
Royal Delivery
Bomber Minions Goblin Gang Skeleton Barrel Barbarians Rascals Wizard Balloon
Fireball
Bomber Minions Goblin Gang Skeleton Barrel Barbarians Rascals Wizard Balloon
Poison
Bomber Minions Goblin Gang Skeleton Barrel Barbarians Rascals Wizard Balloon
Lightning
Wizard Balloon
Rocket
Barbarians Rascals Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Minions Goblin Gang Skeleton Barrel Barbarians Rascals Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Minions Goblin Gang Skeleton Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Minions Skeleton Barrel
Minions
Bomber Skeleton Barrel Rascals Balloon
Goblin Gang
Skeleton Barrel Balloon
Skeleton Barrel
Bomber Minions Goblin Gang Rascals Balloon
Barbarians
Balloon
Rascals
Minions Skeleton Barrel Balloon
Wizard
Balloon
Balloon
Minions Goblin Gang Skeleton Barrel Barbarians Rascals Wizard

Defense Synergies 0 2

Bomber
Minions
Goblin Gang
Barbarians Rascals
Skeleton Barrel
Barbarians
Goblin Gang
Rascals
Goblin Gang
Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Skeleton Barrel Wizard
Barbarians Minions Goblin Gang Rascals
Goblin Gang Barbarians Bomber Minions Rascals
Barbarians Minions Goblin Gang Rascals
Bomber Barbarians
Goblin Gang Bomber Minions Rascals
Minions Goblin Gang Rascals Wizard
Skeleton Barrel Barbarians Rascals
Barbarians Minions Goblin Gang Rascals
Goblin Gang Bomber Barbarians Rascals
Minions Goblin Gang Barbarians Bomber Rascals Wizard
Minions Goblin Gang Rascals Wizard
Barbarians Bomber Minions Goblin Gang Rascals Wizard
Bomber Wizard Minions Goblin Gang Barbarians Rascals
Barbarians Goblin Gang Rascals
Barbarians Goblin Gang Rascals
Barbarians Wizard Bomber Minions Goblin Gang Rascals
Bomber Minions Goblin Gang Barbarians Rascals Wizard
Wizard Bomber Minions Barbarians Rascals
Barbarians
Bomber Goblin Gang Rascals Wizard Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Rascals
Bomber Goblin Gang Skeleton Barrel Wizard
Goblin Gang Barbarians Minions Rascals
Goblin Gang Barbarians Rascals
Barbarians Goblin Gang Rascals
Wizard Minions Goblin Gang Skeleton Barrel Rascals
Goblin Gang Rascals Minions Barbarians
Barbarians Rascals
Minions Barbarians
Goblin Gang Barbarians
Minions Barbarians Rascals
Barbarians
Barbarians Rascals Goblin Gang Wizard
Wizard Bomber Barbarians Rascals
Goblin Gang Barbarians Rascals Bomber Minions
Minions Bomber Barbarians Rascals Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rascals
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Barbarians Rascals
Bomber Wizard
Wizard Minions Skeleton Barrel
Bomber Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Minions Goblin Gang
Skeleton Barrel Wizard
Wizard
Skeleton Barrel
Minions Skeleton Barrel
Skeleton Barrel
Bomber Skeleton Barrel Wizard
Skeleton Barrel Wizard
Bomber Minions
Bomber Skeleton Barrel Wizard
Bomber Skeleton Barrel Wizard
Minions
Wizard
Skeleton Barrel Barbarians
Bomber Wizard
Skeleton Barrel Wizard
Skeleton Barrel Wizard
Skeleton Barrel
Wizard
Minions Skeleton Barrel Wizard
Bomber Wizard
Wizard
Skeleton Barrel Minions Goblin Gang Barbarians
Wizard
Goblin Gang Rascals Wizard
Bomber Skeleton Barrel Wizard
Minions Goblin Gang Rascals
Skeleton Barrel
Wizard

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