My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Elixir Golem Battle Healer Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Mortar
Barbarian Barrel
Bomber Goblin Gang Mortar Elixir Golem Magic Archer
The Log
Bomber Goblin Gang Elixir Golem
Earthquake
Bomber Goblin Gang Mortar Elixir Golem
Arrows
Bomber Goblin Gang
Royal Delivery
Bomber Goblin Gang Elixir Golem Battle Healer Magic Archer
Fireball
Bomber Goblin Gang Mortar Elixir Golem Battle Healer Magic Archer
Poison
Bomber Goblin Gang Mortar Elixir Golem Battle Healer Magic Archer
Lightning
Mortar Battle Healer Magic Archer
Rocket
Mortar Battle Healer Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Mortar The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bomber The Log Goblin Gang Elixir Golem Mortar Battle Healer Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bomber The Log Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mortar Elixir Golem Battle Healer
Goblin Gang
Mortar Elixir Golem Battle Healer Mirror
Mortar
Bomber Goblin Gang Battle Healer The Log
Elixir Golem
Battle Healer Bomber Goblin Gang Mirror The Log Magic Archer
Battle Healer
Elixir Golem Bomber Goblin Gang Mortar Mirror Magic Archer
Mirror
The Log Goblin Gang Elixir Golem Battle Healer Magic Archer
The Log
Mirror Mortar Elixir Golem Magic Archer
Magic Archer
Elixir Golem Battle Healer Mirror The Log

Defense Synergies 1 14

Bomber
Mortar The Log
Goblin Gang
Mortar Battle Healer Mirror The Log Magic Archer
Mortar
Bomber Goblin Gang Mirror The Log
Elixir Golem
Battle Healer
Mirror Goblin Gang The Log Magic Archer
Mirror
Battle Healer Goblin Gang Mortar The Log Magic Archer
The Log
Bomber Goblin Gang Mortar Battle Healer Mirror Magic Archer
Magic Archer
Goblin Gang Battle Healer Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar The Log Magic Archer
Goblin Gang Mortar Battle Healer The Log
Goblin Gang Mortar Bomber
Goblin Gang Mortar
Bomber Battle Healer The Log
Goblin Gang The Log Bomber Magic Archer
Goblin Gang Mortar Magic Archer
Battle Healer The Log Magic Archer
Goblin Gang Mortar
Goblin Gang Bomber Battle Healer
Goblin Gang Bomber The Log Magic Archer
Goblin Gang Magic Archer
Mortar Bomber Goblin Gang Battle Healer The Log
Bomber Goblin Gang Mortar The Log Magic Archer
Goblin Gang Mortar
Goblin Gang Mortar The Log
Bomber Goblin Gang Mortar
Mortar Bomber Goblin Gang Battle Healer The Log Magic Archer
Mortar The Log Bomber Battle Healer Magic Archer
Mortar
Bomber Goblin Gang Battle Healer The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Battle Healer
Bomber Goblin Gang Mortar Battle Healer The Log Magic Archer
Goblin Gang Battle Healer The Log
Goblin Gang Battle Healer The Log
Goblin Gang Battle Healer
Goblin Gang Magic Archer
Goblin Gang Battle Healer
Battle Healer
Mortar The Log Magic Archer
Goblin Gang
The Log
Goblin Gang
Bomber Magic Archer
Goblin Gang Bomber Mortar Battle Healer The Log Magic Archer
Bomber Battle Healer The Log Magic Archer
Bomber Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Mortar The Log
Mortar The Log Magic Archer
The Log Magic Archer
The Log
Bomber Mortar The Log Magic Archer
Magic Archer
Bomber Mortar The Log Magic Archer
The Log Magic Archer
The Log Mortar
Goblin Gang
Mortar The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer
Mortar Magic Archer
Mortar The Log Magic Archer
Bomber Mortar The Log Magic Archer
Magic Archer Mortar The Log
Mortar
Bomber
Bomber Mortar The Log Magic Archer
Bomber Mortar The Log Magic Archer
The Log Magic Archer
The Log
Mortar The Log
The Log Bomber Mortar Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Mortar The Log Magic Archer
Magic Archer
Bomber Mortar The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Magic Archer
Magic Archer
The Log
Goblin Gang Magic Archer
The Log Bomber Mortar Magic Archer
Goblin Gang The Log Magic Archer
Magic Archer
Mortar The Log Magic Archer
Mortar

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