My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Magic Archer Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Musketeer Electro Giant Magic Archer Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant Magic Archer Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Musketeer
Zap
Bomber
Barbarian Barrel
Bomber Musketeer Magic Archer
The Log
Bomber Musketeer
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Musketeer Magic Archer
Fireball
Bomber Musketeer Magic Archer
Poison
Bomber Musketeer Magic Archer
Lightning
Musketeer Magic Archer Archer Queen
Rocket
Musketeer Magic Archer Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Barbarian Barrel Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Barbarian Barrel Void Musketeer Magic Archer Archer Queen Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Barbarian Barrel Void Musketeer

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Barbarian Barrel
Musketeer
Barbarian Barrel
Barbarian Barrel
Bomber Musketeer Electro Giant
Void
Electro Giant
Lightning
Electro Giant
Electro Giant
Lightning Barbarian Barrel Void Archer Queen
Magic Archer
Archer Queen
Electro Giant

Defense Synergies 1 5

Bomber
Barbarian Barrel Electro Giant
Musketeer
Barbarian Barrel
Barbarian Barrel
Archer Queen Bomber Musketeer Electro Giant Magic Archer
Void
Lightning
Electro Giant
Bomber Barbarian Barrel
Magic Archer
Barbarian Barrel
Archer Queen
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Bomber Musketeer Barbarian Barrel Void Magic Archer
Bomber Musketeer
Bomber Musketeer Void Lightning
Bomber Musketeer
Lightning Bomber Barbarian Barrel
Barbarian Barrel Bomber Musketeer Magic Archer
Musketeer Lightning Void Magic Archer
Lightning Musketeer Barbarian Barrel Void Electro Giant Magic Archer
Musketeer Archer Queen
Bomber Musketeer Barbarian Barrel
Bomber Musketeer Barbarian Barrel Electro Giant Magic Archer
Musketeer Magic Archer
Bomber Musketeer Lightning
Bomber Barbarian Barrel Magic Archer
Lightning Electro Giant
Bomber Musketeer
Bomber Musketeer Barbarian Barrel Magic Archer
Barbarian Barrel Bomber Musketeer Magic Archer
Musketeer
Bomber Musketeer Barbarian Barrel Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Void Electro Giant
Void Bomber Musketeer Barbarian Barrel Lightning Magic Archer
Musketeer Lightning
Lightning Musketeer Barbarian Barrel
Musketeer
Electro Giant Musketeer Magic Archer
Musketeer Void Lightning
Void Lightning Barbarian Barrel Magic Archer
Musketeer
Musketeer
Lightning Void Electro Giant Archer Queen
Lightning
Bomber Musketeer Electro Giant Magic Archer
Electro Giant Bomber Musketeer Barbarian Barrel Lightning Magic Archer Archer Queen
Bomber Musketeer Barbarian Barrel Electro Giant Magic Archer Archer Queen
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Magic Archer Musketeer Barbarian Barrel
Void Musketeer Barbarian Barrel Magic Archer
Lightning Barbarian Barrel Void Magic Archer
Lightning Musketeer Barbarian Barrel Void
Bomber Barbarian Barrel Magic Archer
Electro Giant Musketeer Magic Archer
Bomber Musketeer Magic Archer
Barbarian Barrel Lightning Magic Archer
Void Lightning
Lightning Musketeer Void
Void Lightning Musketeer Barbarian Barrel Magic Archer
Void Lightning Musketeer Magic Archer Archer Queen
Lightning Musketeer Barbarian Barrel Void Magic Archer
Lightning Musketeer Barbarian Barrel Void Magic Archer
Lightning Musketeer Barbarian Barrel Magic Archer
Lightning Bomber Musketeer Barbarian Barrel Magic Archer
Lightning Magic Archer Musketeer Barbarian Barrel
Lightning Barbarian Barrel
Bomber Lightning
Void Lightning Bomber Musketeer Barbarian Barrel Magic Archer
Lightning Bomber Barbarian Barrel Electro Giant Magic Archer
Lightning Musketeer Void Magic Archer
Lightning Void
Void Musketeer Lightning
Lightning Musketeer Barbarian Barrel Void
Electro Giant Bomber Barbarian Barrel Magic Archer
Void Musketeer Barbarian Barrel Lightning Magic Archer
Void Lightning Musketeer Magic Archer
Void Lightning Musketeer Barbarian Barrel Magic Archer
Lightning Musketeer Electro Giant Magic Archer
Lightning Musketeer Void Electro Giant
Lightning Void
Void Lightning Bomber Musketeer Magic Archer
Void Lightning Magic Archer
Lightning Magic Archer
Lightning Musketeer Barbarian Barrel Void Magic Archer
Lightning Musketeer Magic Archer Archer Queen
Barbarian Barrel
Void Lightning Musketeer Magic Archer
Bomber Musketeer Lightning Magic Archer
Void Lightning Electro Giant Archer Queen
Musketeer Archer Queen
Electro Giant Musketeer Lightning Magic Archer Archer Queen
Musketeer Void Lightning Magic Archer Archer Queen
Void Lightning Musketeer Barbarian Barrel Electro Giant Magic Archer Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: