My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Collector Electro Dragon Bowler Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Phoenix
Giant Snowball
Bomber Skeleton Army Electro Dragon
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Skeleton Army
The Log
Bomber Skeleton Army
Earthquake
Bomber Elixir Collector Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Skeleton Army Electro Dragon Bowler
Fireball
Bomber Elixir Collector Skeleton Army Electro Dragon Bowler
Poison
Bomber Elixir Collector Skeleton Army Electro Dragon Phoenix
Lightning
Elixir Collector Electro Dragon Bowler Phoenix
Rocket
Elixir Collector Electro Dragon Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Tornado Electro Dragon Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Skeleton Army Tornado Bowler Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Tornado Phoenix Electro Dragon Bowler Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Skeleton Army Tornado Phoenix

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem
Elixir Collector
Skeleton Army
Tornado
Electro Dragon Bowler Golem
Electro Dragon
Golem Tornado Bowler
Bowler
Tornado Electro Dragon
Golem
Bomber Electro Dragon Tornado
Phoenix

Defense Synergies 1 4

Bomber
Tornado
Elixir Collector
Skeleton Army
Electro Dragon
Tornado
Bowler Bomber Electro Dragon
Electro Dragon
Skeleton Army Tornado Bowler
Bowler
Tornado Electro Dragon
Golem
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Electro Dragon
Skeleton Army Electro Dragon Phoenix
Skeleton Army Tornado Bowler Bomber Electro Dragon
Skeleton Army Electro Dragon Bowler Phoenix
Bomber Skeleton Army Tornado Bowler
Skeleton Army Tornado Bowler Bomber Electro Dragon
Tornado Electro Dragon Phoenix
Bowler Electro Dragon Phoenix
Skeleton Army Tornado Phoenix
Skeleton Army Tornado Bomber Bowler Phoenix
Skeleton Army Bomber Tornado Electro Dragon Bowler
Tornado Electro Dragon Phoenix
Skeleton Army Bowler Bomber Electro Dragon
Bomber Skeleton Army Bowler Tornado Electro Dragon
Skeleton Army Phoenix
Skeleton Army Tornado Bowler
Bomber Skeleton Army Tornado Electro Dragon Bowler
Bomber Skeleton Army Tornado Electro Dragon Bowler
Tornado Bomber Electro Dragon Bowler
Tornado Phoenix
Bomber Skeleton Army Bowler Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Bowler
Bomber Electro Dragon Bowler Phoenix
Skeleton Army Electro Dragon Bowler
Skeleton Army Bowler Tornado Phoenix
Skeleton Army Bowler Phoenix
Tornado Electro Dragon
Skeleton Army Bowler Phoenix
Skeleton Army Phoenix
Electro Dragon Skeleton Army Tornado Phoenix
Skeleton Army Phoenix
Electro Dragon Bowler Phoenix
Skeleton Army Tornado Bowler Phoenix
Skeleton Army Bowler
Bomber Skeleton Army Electro Dragon Bowler
Skeleton Army Electro Dragon Phoenix Bomber Tornado Bowler
Bowler Bomber Electro Dragon Phoenix
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon Bowler
Electro Dragon
Bomber Bowler
Tornado Electro Dragon
Bomber Tornado Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon
Bowler
Electro Dragon
Bomber Electro Dragon Bowler
Electro Dragon Bowler
Tornado
Bomber
Bomber Electro Dragon Bowler
Bomber Tornado Electro Dragon Bowler
Bowler
Tornado
Tornado Bowler
Electro Dragon
Tornado Bomber Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado Electro Dragon Bowler
Tornado
Tornado Electro Dragon
Electro Dragon
Bowler
Bomber Electro Dragon
Electro Dragon
Bowler
Skeleton Army Electro Dragon
Tornado Electro Dragon
Electro Dragon Bowler
Bomber Electro Dragon Bowler
Tornado
Electro Dragon
Electro Dragon Tornado Bowler
Tornado Electro Dragon
Electro Dragon Tornado Bowler
Electro Dragon Bowler

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