My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Hunter Fisherman Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Guards Fisherman
Giant Snowball
Bomber Guards Fisherman
Zap
Bomber Royal Giant Guards Fisherman
Barbarian Barrel
Bomber Guards Hunter
The Log
Bomber Royal Giant Guards Hunter Fisherman
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Guards Hunter Fisherman
Fireball
Bomber Hunter Fisherman
Poison
Bomber Guards Hunter Fisherman
Lightning
Hunter Fisherman Monk
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Guards Fisherman Fireball Hunter Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Rage Guards Fisherman

Attack Synergies 5 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Monk
Royal Giant
Bomber Fireball Hunter Fisherman Guards Monk
Fireball
Royal Giant
Rage
Guards
Royal Giant
Hunter
Royal Giant Fisherman
Fisherman
Royal Giant Hunter
Monk
Bomber Royal Giant

Defense Synergies 3 3

Bomber
Guards Fisherman
Royal Giant
Fireball
Rage
Guards
Hunter Fisherman Bomber
Hunter
Guards Fisherman
Fisherman
Guards Hunter Bomber Monk
Monk
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball
Hunter Fisherman Monk
Hunter Fisherman Bomber
Hunter Guards Fisherman Monk
Bomber Fireball Monk
Fireball Bomber Guards Hunter
Hunter Fireball
Fireball Monk
Hunter Fisherman
Guards Bomber Hunter Fisherman
Guards Bomber Fireball Hunter Fisherman
Hunter Fireball
Hunter Bomber Fireball Guards
Bomber Fireball Guards Hunter
Hunter
Monk Fireball Hunter Fisherman
Bomber Fireball Hunter Fisherman
Fireball Bomber Guards Hunter Fisherman
Hunter Bomber Fireball Guards Fisherman
Hunter Fisherman
Bomber Fireball Guards Hunter Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Fisherman
Fireball Bomber Hunter Fisherman Monk
Guards Hunter Fisherman
Guards Hunter Fireball Fisherman Monk
Guards Hunter Fisherman
Fireball Hunter Monk
Guards Fireball Hunter
Hunter Fisherman
Fireball Monk
Guards
Guards Hunter
Monk Fireball Guards
Fireball Guards Hunter
Bomber Fireball
Guards Bomber Fireball Hunter Fisherman Monk
Bomber Fireball Hunter
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Monk
Fireball Monk Fisherman
Fireball
Fireball Guards
Bomber Fireball
Fireball Hunter Monk
Bomber
Fireball Hunter
Fireball Monk Fisherman
Fireball Guards Fisherman
Monk Fireball Fisherman
Fireball Monk
Fireball Hunter Fisherman
Fireball Fisherman Monk
Fireball Fisherman
Bomber Fireball Hunter
Fireball
Monk Fireball
Bomber Fisherman
Bomber Fireball Hunter Fisherman Monk
Bomber Fireball Monk
Fireball Monk
Fireball
Fisherman Monk
Fireball Monk
Bomber Fireball Hunter
Fisherman
Fireball Hunter Fisherman Monk
Fireball Fisherman Monk
Fireball Fisherman
Fireball Hunter
Fireball Guards
Fireball
Bomber Fireball Hunter
Fireball Monk
Fireball Monk
Fireball Guards
Fireball Hunter Monk
Fireball
Fireball Hunter
Bomber Fireball
Monk Fireball
Fireball Guards
Fireball
Fireball Monk
Fireball Monk

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