My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Rascals Suspicious Bush Witch P.E.K.K.A Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Elite Barbarians P.E.K.K.A Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton King
Giant Snowball
Bomber Witch Princess Skeleton King
Zap
Bomber Witch Princess Skeleton King
Barbarian Barrel
Bomber Rascals Elite Barbarians Witch Princess Skeleton King
The Log
Bomber Rascals Elite Barbarians Suspicious Bush Witch Princess Skeleton King
Earthquake
Bomber Witch Skeleton King
Arrows
Bomber Rascals Suspicious Bush Witch Princess Skeleton King
Royal Delivery
Bomber Rascals Elite Barbarians Witch P.E.K.K.A Princess Skeleton King
Fireball
Bomber Rascals Elite Barbarians Suspicious Bush Witch Princess Skeleton King
Poison
Bomber Rascals Suspicious Bush Witch Princess Skeleton King
Lightning
Elite Barbarians Witch Skeleton King
Rocket
Rascals Elite Barbarians Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Suspicious Bush Princess Skeleton King Rascals Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Suspicious Bush Princess Skeleton King

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elite Barbarians P.E.K.K.A
Rascals
Elite Barbarians
Bomber
Suspicious Bush
Witch
P.E.K.K.A Skeleton King
P.E.K.K.A
Bomber Witch Princess
Princess
P.E.K.K.A
Skeleton King
Witch

Defense Synergies 0 4

Bomber
P.E.K.K.A
Rascals
Princess
Elite Barbarians
Suspicious Bush
Witch
P.E.K.K.A
Bomber Princess
Princess
Rascals P.E.K.K.A Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber
Elite Barbarians P.E.K.K.A Rascals Witch
Witch P.E.K.K.A Bomber Rascals Elite Barbarians
Elite Barbarians Witch P.E.K.K.A Rascals Skeleton King
Bomber Elite Barbarians P.E.K.K.A Princess
Bomber Rascals
Rascals Witch Princess
Rascals P.E.K.K.A
Witch P.E.K.K.A Rascals Elite Barbarians Princess Skeleton King
Elite Barbarians Bomber Rascals
Witch Bomber Rascals Princess Skeleton King
Rascals Witch Princess
P.E.K.K.A Bomber Rascals Elite Barbarians Witch
Bomber Rascals Witch P.E.K.K.A Princess Skeleton King
Elite Barbarians P.E.K.K.A Rascals Skeleton King
Rascals Elite Barbarians P.E.K.K.A
Bomber Rascals Elite Barbarians Witch P.E.K.K.A
Bomber Rascals Elite Barbarians Witch
Witch Bomber Rascals Princess
P.E.K.K.A Elite Barbarians
Bomber Rascals Elite Barbarians Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Elite Barbarians Witch P.E.K.K.A
Bomber Elite Barbarians
P.E.K.K.A Rascals Elite Barbarians Witch
P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Rascals Elite Barbarians Witch
Rascals Witch Princess
Rascals P.E.K.K.A Elite Barbarians Witch
P.E.K.K.A Rascals Elite Barbarians
P.E.K.K.A Elite Barbarians Witch
Witch P.E.K.K.A
P.E.K.K.A Rascals Elite Barbarians Witch
P.E.K.K.A Elite Barbarians
Rascals Elite Barbarians P.E.K.K.A Witch Skeleton King
Bomber Rascals Witch Princess
Rascals Elite Barbarians Witch Bomber P.E.K.K.A Skeleton King
Bomber Rascals Elite Barbarians Witch P.E.K.K.A Princess Skeleton King
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Rascals
Princess
Rascals
Bomber
Witch Princess
Bomber Witch Princess
Princess
Elite Barbarians
Princess
Princess
Elite Barbarians Princess
Princess
Princess Elite Barbarians
Bomber Witch Princess
Princess
Bomber
Bomber Princess
Bomber Witch Princess
Princess
Bomber Witch Princess
Witch
Witch Princess
Witch Princess
Elite Barbarians Witch Princess
Witch
Elite Barbarians
Bomber
Princess
P.E.K.K.A
Princess
Witch Princess
Witch Princess
Rascals Princess
Bomber Princess Skeleton King
Elite Barbarians P.E.K.K.A
Rascals Elite Barbarians Witch Princess Skeleton King
Witch Princess
Witch Princess
P.E.K.K.A

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