My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Musketeer Goblin Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Goblin Giant Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dart Goblin Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Elite Barbarians Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Barrel Elite Barbarians Miner
Giant Snowball
Bomber Skeleton Barrel Dart Goblin Musketeer Miner
Zap
Bomber Skeleton Barrel Dart Goblin Goblin Giant
Barbarian Barrel
Bomber Skeleton Barrel Elite Barbarians Dart Goblin Musketeer
The Log
Bomber Skeleton Barrel Elite Barbarians Dart Goblin Musketeer
Earthquake
Bomber
Arrows
Bomber Skeleton Barrel Dart Goblin
Royal Delivery
Bomber Skeleton Barrel Elite Barbarians Dart Goblin Musketeer Miner
Fireball
Bomber Skeleton Barrel Elite Barbarians Dart Goblin Musketeer
Poison
Bomber Skeleton Barrel Dart Goblin Musketeer
Lightning
Elite Barbarians Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Barrel Dart Goblin Miner Musketeer Golden Knight Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Skeleton Barrel Dart Goblin Miner

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Skeleton Barrel Elite Barbarians Goblin Giant Miner
Skeleton Barrel
Miner Bomber Dart Goblin Musketeer Goblin Giant Golden Knight
Elite Barbarians
Bomber Dart Goblin Goblin Giant Golden Knight
Dart Goblin
Miner Skeleton Barrel Elite Barbarians Goblin Giant
Musketeer
Skeleton Barrel Goblin Giant Miner
Goblin Giant
Bomber Skeleton Barrel Elite Barbarians Dart Goblin Musketeer
Miner
Skeleton Barrel Dart Goblin Bomber Musketeer Golden Knight
Golden Knight
Skeleton Barrel Elite Barbarians Miner

Defense Synergies 0 12

Bomber
Miner Golden Knight
Skeleton Barrel
Dart Goblin Musketeer
Elite Barbarians
Dart Goblin Golden Knight
Dart Goblin
Skeleton Barrel Elite Barbarians Musketeer Goblin Giant Miner Golden Knight
Musketeer
Skeleton Barrel Dart Goblin Miner Golden Knight
Goblin Giant
Dart Goblin
Miner
Bomber Dart Goblin Musketeer
Golden Knight
Bomber Elite Barbarians Dart Goblin Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Skeleton Barrel Dart Goblin Musketeer Goblin Giant Golden Knight
Elite Barbarians Bomber Dart Goblin Musketeer
Bomber Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Bomber Dart Goblin Musketeer
Bomber Elite Barbarians
Bomber Dart Goblin Musketeer
Dart Goblin Musketeer
Skeleton Barrel Dart Goblin Musketeer Goblin Giant Golden Knight
Elite Barbarians Musketeer
Elite Barbarians Bomber Dart Goblin Musketeer Miner
Dart Goblin Bomber Musketeer Goblin Giant
Musketeer Dart Goblin
Bomber Elite Barbarians Musketeer
Bomber Dart Goblin Golden Knight
Elite Barbarians
Elite Barbarians
Bomber Elite Barbarians Musketeer
Bomber Elite Barbarians Dart Goblin Musketeer Golden Knight
Bomber Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Bomber Elite Barbarians Dart Goblin Musketeer Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians
Bomber Skeleton Barrel Elite Barbarians Musketeer Miner
Elite Barbarians Musketeer Goblin Giant Golden Knight
Elite Barbarians Musketeer Goblin Giant
Elite Barbarians Musketeer Goblin Giant
Skeleton Barrel Dart Goblin Musketeer Goblin Giant
Elite Barbarians Dart Goblin Musketeer Goblin Giant
Elite Barbarians Goblin Giant
Elite Barbarians
Dart Goblin Musketeer Goblin Giant
Elite Barbarians Dart Goblin Musketeer Golden Knight
Elite Barbarians Goblin Giant
Elite Barbarians Goblin Giant Golden Knight
Bomber Dart Goblin Musketeer
Elite Barbarians Bomber Dart Goblin Musketeer Goblin Giant Golden Knight
Bomber Elite Barbarians Dart Goblin Musketeer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Dart Goblin Musketeer Golden Knight
Skeleton Barrel Dart Goblin Musketeer Miner Golden Knight
Skeleton Barrel Dart Goblin Goblin Giant Miner
Skeleton Barrel Dart Goblin Musketeer
Bomber
Skeleton Barrel Dart Goblin Musketeer Goblin Giant
Bomber Dart Goblin Musketeer
Skeleton Barrel Dart Goblin
Miner Skeleton Barrel Dart Goblin Golden Knight
Elite Barbarians Musketeer
Miner Skeleton Barrel Dart Goblin Musketeer Golden Knight
Dart Goblin Musketeer
Skeleton Barrel Elite Barbarians Dart Goblin Musketeer Miner Golden Knight
Skeleton Barrel Dart Goblin Musketeer
Skeleton Barrel Elite Barbarians Dart Goblin Musketeer
Bomber Skeleton Barrel Dart Goblin Musketeer Golden Knight
Skeleton Barrel Dart Goblin Musketeer
Bomber
Bomber Skeleton Barrel Dart Goblin Musketeer
Bomber Skeleton Barrel Dart Goblin Miner Golden Knight
Musketeer
Musketeer
Skeleton Barrel Musketeer
Bomber
Miner Skeleton Barrel Dart Goblin Musketeer Golden Knight
Skeleton Barrel Musketeer Miner Golden Knight
Miner Skeleton Barrel Dart Goblin Musketeer Golden Knight
Elite Barbarians Dart Goblin Musketeer
Skeleton Barrel Dart Goblin Musketeer
Elite Barbarians
Bomber Dart Goblin Musketeer Miner
Skeleton Barrel Dart Goblin Musketeer
Dart Goblin Musketeer
Miner Dart Goblin Musketeer
Bomber Skeleton Barrel Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Golden Knight
Dart Goblin Musketeer
Skeleton Barrel Dart Goblin Musketeer Goblin Giant Miner Golden Knight

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