My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Witch Giant Skeleton Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards Giant Skeleton Ram Rider
Giant Snowball
Bomber Guards Witch Ram Rider
Zap
Bomber Guards Witch Ram Rider
Barbarian Barrel
Bomber Tesla Guards Witch Giant Skeleton
The Log
Bomber Guards Witch Giant Skeleton Ram Rider
Earthquake
Bomber Tesla Guards Witch
Arrows
Bomber Guards Witch
Royal Delivery
Bomber Guards Witch Giant Skeleton Ram Rider
Fireball
Bomber Tesla Witch Ram Rider
Poison
Bomber Guards Witch
Lightning
Tesla Witch Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball Guards Tornado Tesla Witch Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Giant Snowball Guards Tornado

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Giant Skeleton Ram Rider
Giant Snowball
Ram Rider Bomber Tornado Witch Giant Skeleton
Tesla
Guards
Ram Rider
Tornado
Giant Snowball Witch Giant Skeleton Ram Rider
Witch
Giant Snowball Tornado Giant Skeleton Ram Rider
Giant Skeleton
Bomber Giant Snowball Tornado Witch
Ram Rider
Giant Snowball Bomber Guards Tornado Witch

Defense Synergies 1 16

Bomber
Giant Snowball Tesla Guards Tornado
Giant Snowball
Ram Rider Bomber Tesla Guards Witch Giant Skeleton
Tesla
Bomber Giant Snowball Guards Tornado
Guards
Bomber Giant Snowball Tesla Witch Giant Skeleton
Tornado
Bomber Tesla Witch Giant Skeleton Ram Rider
Witch
Giant Snowball Guards Tornado Giant Skeleton
Giant Skeleton
Giant Snowball Guards Tornado Witch
Ram Rider
Giant Snowball Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Ram Rider
Tesla Witch Ram Rider
Tesla Tornado Witch Ram Rider Bomber Giant Snowball Giant Skeleton
Tesla Witch Guards Ram Rider
Bomber Tornado Giant Skeleton
Tornado Bomber Giant Snowball Tesla Guards
Giant Snowball Tesla Tornado Ram Rider Witch
Tesla Giant Skeleton Ram Rider
Tesla Witch Tornado
Guards Tornado Bomber Giant Snowball Tesla Giant Skeleton
Guards Witch Bomber Giant Snowball Tesla Tornado Giant Skeleton Ram Rider
Tesla Giant Snowball Tornado Witch Ram Rider
Tesla Bomber Giant Snowball Guards Witch Giant Skeleton Ram Rider
Bomber Giant Snowball Tesla Guards Tornado Witch
Tesla Ram Rider
Tornado Giant Snowball Tesla Ram Rider
Tesla Bomber Tornado Witch
Tesla Bomber Giant Snowball Guards Tornado Witch Ram Rider
Giant Snowball Tornado Witch Bomber Tesla Guards Giant Skeleton Ram Rider
Tesla Tornado Ram Rider
Bomber Giant Snowball Tesla Guards Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Tesla Witch Giant Skeleton
Bomber Giant Snowball Tesla
Guards Giant Skeleton Witch Ram Rider
Guards Giant Skeleton Tesla Tornado Ram Rider
Giant Skeleton Tesla Guards Witch Ram Rider
Giant Snowball Tesla Tornado Witch Ram Rider
Guards Tesla Witch Giant Skeleton Ram Rider
Giant Skeleton Tesla
Giant Skeleton Giant Snowball Tornado Witch
Witch Tesla Guards
Tesla Guards Witch Giant Skeleton
Giant Snowball Guards Tornado Giant Skeleton
Giant Skeleton Tesla Guards Witch Ram Rider
Bomber Tesla Witch
Tesla Guards Witch Bomber Tornado Giant Skeleton
Bomber Giant Snowball Tesla Witch Giant Skeleton
Bomber Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Giant Skeleton
Giant Snowball Tornado Ram Rider
Giant Skeleton
Guards Giant Skeleton
Bomber Giant Snowball
Giant Snowball Tornado Witch Ram Rider
Bomber Tornado Witch
Giant Snowball Tornado Ram Rider
Giant Snowball Tornado Ram Rider
Giant Snowball Guards Tornado
Tornado Ram Rider
Giant Snowball Tornado
Giant Snowball
Giant Snowball
Bomber Giant Snowball Witch
Giant Snowball Tornado
Bomber
Bomber Giant Snowball
Bomber Giant Snowball Tornado Witch
Giant Skeleton
Giant Snowball Tornado
Tornado
Giant Snowball
Giant Snowball Tornado Bomber Witch
Witch
Giant Snowball Tornado Witch Ram Rider
Giant Snowball Tornado Witch Ram Rider
Tornado
Giant Snowball Tornado Witch
Giant Snowball Guards Witch
Giant Snowball
Bomber Giant Snowball
Giant Snowball
Giant Skeleton
Giant Snowball
Guards Witch
Giant Snowball Tornado Witch Ram Rider
Bomber Giant Snowball
Giant Snowball Tornado Giant Skeleton
Giant Snowball Guards Tornado Witch Giant Skeleton
Giant Snowball Tornado Witch
Giant Snowball Tornado Witch Giant Skeleton

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