My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Baby Dragon Golem Magic Archer Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Night Witch
Giant Snowball
Bomber Baby Dragon Night Witch
Zap
Bomber Inferno Tower Night Witch
Barbarian Barrel
Bomber Valkyrie Inferno Tower Magic Archer Night Witch
The Log
Bomber
Earthquake
Bomber Inferno Tower
Arrows
Bomber Night Witch
Royal Delivery
Bomber Valkyrie Baby Dragon Magic Archer Night Witch
Fireball
Bomber Inferno Tower Baby Dragon Magic Archer Night Witch
Poison
Bomber Inferno Tower Magic Archer Night Witch
Lightning
Valkyrie Inferno Tower Baby Dragon Magic Archer Night Witch
Rocket
Valkyrie Inferno Tower Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Baby Dragon Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Baby Dragon Poison Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Valkyrie Baby Dragon Poison Magic Archer Night Witch Inferno Tower Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bomber Valkyrie Baby Dragon Poison

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Valkyrie Baby Dragon
Valkyrie
Bomber Baby Dragon Magic Archer
Inferno Tower
Baby Dragon
Golem Bomber Valkyrie Poison
Poison
Golem Baby Dragon Night Witch
Golem
Bomber Baby Dragon Poison Night Witch Magic Archer
Magic Archer
Valkyrie Golem
Night Witch
Golem Poison

Defense Synergies 0 9

Bomber
Valkyrie
Valkyrie
Bomber Inferno Tower Baby Dragon Magic Archer Night Witch
Inferno Tower
Valkyrie Baby Dragon Poison Night Witch
Baby Dragon
Valkyrie Inferno Tower
Poison
Inferno Tower
Golem
Magic Archer
Valkyrie Night Witch
Night Witch
Valkyrie Inferno Tower Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Inferno Tower Baby Dragon Magic Archer
Inferno Tower Bomber Valkyrie Night Witch
Inferno Tower Bomber Valkyrie Night Witch
Inferno Tower Night Witch Bomber Valkyrie
Bomber Valkyrie Poison
Bomber Valkyrie Baby Dragon Magic Archer Night Witch
Inferno Tower Baby Dragon Poison Magic Archer Night Witch
Valkyrie Inferno Tower Baby Dragon Poison Magic Archer
Inferno Tower Night Witch
Bomber Valkyrie Inferno Tower Night Witch
Valkyrie Poison Bomber Baby Dragon Magic Archer Night Witch
Inferno Tower Baby Dragon Poison Magic Archer Night Witch
Inferno Tower Night Witch Bomber Valkyrie
Bomber Valkyrie Baby Dragon Poison Magic Archer Night Witch
Inferno Tower
Inferno Tower
Bomber Valkyrie Inferno Tower Poison Night Witch
Bomber Valkyrie Baby Dragon Magic Archer Night Witch
Valkyrie Baby Dragon Poison Bomber Magic Archer
Inferno Tower
Bomber Valkyrie Baby Dragon Poison Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower
Poison Bomber Valkyrie Baby Dragon Magic Archer
Valkyrie Inferno Tower
Valkyrie Inferno Tower Night Witch
Inferno Tower Valkyrie Night Witch
Poison Baby Dragon Magic Archer
Valkyrie Inferno Tower Night Witch
Inferno Tower Valkyrie
Valkyrie Inferno Tower Baby Dragon Poison Magic Archer
Inferno Tower
Valkyrie Inferno Tower
Valkyrie Poison
Valkyrie Inferno Tower Night Witch
Bomber Valkyrie Baby Dragon Magic Archer
Inferno Tower Bomber Valkyrie Baby Dragon Poison Magic Archer Night Witch
Valkyrie Poison Bomber Inferno Tower Baby Dragon Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie Baby Dragon
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Valkyrie Poison
Bomber Poison Valkyrie Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Bomber Baby Dragon Poison Magic Archer
Poison Baby Dragon Magic Archer
Poison
Poison Night Witch
Poison Valkyrie Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer
Bomber Baby Dragon Poison Magic Archer
Magic Archer Baby Dragon Poison
Poison
Bomber Night Witch
Bomber Baby Dragon Poison Magic Archer
Bomber Valkyrie Baby Dragon Poison Magic Archer
Baby Dragon Poison Magic Archer Night Witch
Poison
Baby Dragon Poison
Poison Bomber Valkyrie Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer
Baby Dragon Poison Magic Archer
Poison Baby Dragon Magic Archer
Poison Baby Dragon Magic Archer Night Witch
Poison
Night Witch
Poison Bomber Magic Archer Night Witch
Poison Magic Archer
Poison Magic Archer
Magic Archer Night Witch
Poison Baby Dragon Magic Archer
Poison Valkyrie Baby Dragon Magic Archer
Bomber Baby Dragon Poison Magic Archer
Poison
Baby Dragon Poison Magic Archer
Poison Magic Archer
Poison Baby Dragon Magic Archer

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