My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Giant Skeleton Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Giant Skeleton Inferno Dragon
Giant Snowball
Bomber Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Bomber Goblin Barrel Skeleton Army Witch Inferno Dragon
Barbarian Barrel
Bomber Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton
The Log
Bomber Goblin Barrel Skeleton Army Witch Giant Skeleton
Earthquake
Bomber Goblin Barrel Skeleton Army Witch
Arrows
Bomber Goblin Barrel Skeleton Army Witch
Royal Delivery
Bomber Wizard Goblin Barrel Skeleton Army Witch Giant Skeleton Inferno Dragon
Fireball
Bomber Wizard Goblin Barrel Skeleton Army Witch Inferno Dragon
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Wizard Witch Inferno Dragon
Rocket
Wizard Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Skeleton Army Inferno Dragon Golden Knight Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Goblin Barrel Skeleton Army Inferno Dragon

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Skeleton
Wizard
Giant Skeleton
Goblin Barrel
Skeleton Army Giant Skeleton Golden Knight
Skeleton Army
Goblin Barrel
Witch
Giant Skeleton
Giant Skeleton
Bomber Wizard Goblin Barrel Witch
Inferno Dragon
Golden Knight
Goblin Barrel

Defense Synergies 0 7

Bomber
Golden Knight
Wizard
Skeleton Army Giant Skeleton Golden Knight
Goblin Barrel
Skeleton Army
Wizard Giant Skeleton Inferno Dragon
Witch
Giant Skeleton
Giant Skeleton
Wizard Skeleton Army Witch
Inferno Dragon
Skeleton Army
Golden Knight
Bomber Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Golden Knight
Skeleton Army Inferno Dragon Witch
Skeleton Army Witch Bomber Giant Skeleton Inferno Dragon
Skeleton Army Witch Inferno Dragon
Bomber Skeleton Army Giant Skeleton
Skeleton Army Bomber
Inferno Dragon Wizard Witch
Giant Skeleton Golden Knight
Witch Inferno Dragon Skeleton Army
Skeleton Army Bomber Giant Skeleton
Skeleton Army Witch Bomber Wizard Giant Skeleton
Inferno Dragon Wizard Witch
Skeleton Army Bomber Wizard Witch Giant Skeleton
Bomber Wizard Skeleton Army Witch Golden Knight
Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Wizard Bomber Skeleton Army Witch
Bomber Wizard Skeleton Army Witch Golden Knight
Wizard Witch Bomber Giant Skeleton Inferno Dragon
Inferno Dragon
Bomber Wizard Skeleton Army Witch Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Giant Skeleton
Bomber Wizard Inferno Dragon
Skeleton Army Giant Skeleton Witch Golden Knight
Skeleton Army Giant Skeleton
Giant Skeleton Skeleton Army Witch Inferno Dragon
Wizard Witch
Skeleton Army Witch Giant Skeleton
Giant Skeleton Skeleton Army Inferno Dragon
Giant Skeleton Skeleton Army Witch Inferno Dragon
Witch Skeleton Army Inferno Dragon
Inferno Dragon Witch Giant Skeleton Golden Knight
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Wizard Witch Golden Knight
Wizard Bomber Skeleton Army Witch
Skeleton Army Witch Bomber Giant Skeleton Inferno Dragon Golden Knight
Bomber Wizard Witch Giant Skeleton Inferno Dragon Golden Knight
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Golden Knight
Golden Knight
Giant Skeleton
Giant Skeleton
Bomber Wizard
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard Golden Knight
Wizard Golden Knight
Wizard
Golden Knight
Bomber Wizard Witch Golden Knight
Wizard
Bomber
Bomber Wizard
Bomber Wizard Witch Golden Knight
Giant Skeleton
Wizard
Bomber Wizard Witch
Witch Inferno Dragon
Wizard Witch Golden Knight
Wizard Witch Golden Knight
Golden Knight
Wizard Witch
Wizard Witch
Bomber Wizard
Giant Skeleton
Wizard
Skeleton Army Witch
Wizard Witch
Wizard
Bomber Wizard
Giant Skeleton
Witch Giant Skeleton Golden Knight
Witch
Witch Giant Skeleton Golden Knight
Inferno Dragon
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: