My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Princess Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Minions
Giant Snowball
Bomber Archers Minions Princess Lumberjack
Zap
Bomber Archers Minions Princess
Barbarian Barrel
Bomber Archers Princess Lumberjack
The Log
Bomber Archers Princess Lumberjack
Earthquake
Bomber Archers
Arrows
Bomber Archers Minions Princess
Royal Delivery
Bomber Archers Minions Princess Lumberjack
Fireball
Bomber Archers Minions Princess Lumberjack
Poison
Bomber Archers Minions Princess
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Minions Princess Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Minions Lumberjack Mega Knight
Zap
Bomber Archers Minions The Log Princess Lumberjack Mega Knight
Archers
Zap Lumberjack Mega Knight
Minions
Mega Knight Bomber Zap Lumberjack
The Log
Zap Princess Lumberjack Mega Knight
Princess
Zap The Log Mega Knight
Lumberjack
Bomber Zap Archers Minions The Log Mega Knight
Mega Knight
Minions Bomber Zap Archers The Log Princess Lumberjack

Defense Synergies 1 18

Bomber
Zap The Log
Zap
Mega Knight Bomber Archers Minions The Log Princess Lumberjack
Archers
Zap Minions The Log Lumberjack Mega Knight
Minions
Zap Archers The Log Lumberjack Mega Knight
The Log
Bomber Zap Archers Minions Princess Lumberjack Mega Knight
Princess
Zap The Log Mega Knight
Lumberjack
Zap Archers Minions The Log
Mega Knight
Zap Archers Minions The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minions The Log
Lumberjack Zap Minions The Log Mega Knight
Lumberjack Mega Knight Bomber Archers Minions
Lumberjack Minions Mega Knight
Bomber The Log Princess Lumberjack Mega Knight
The Log Bomber Zap Archers Minions Lumberjack Mega Knight
Minions Zap Archers Princess
Zap The Log Mega Knight
Minions Princess Lumberjack
Bomber Archers Lumberjack Mega Knight
Archers Minions Bomber Zap The Log Princess Lumberjack Mega Knight
Minions Zap Archers Princess
Lumberjack Mega Knight Bomber Zap Minions The Log
Bomber Mega Knight Zap Minions The Log Princess Lumberjack
Lumberjack Mega Knight
Zap The Log Lumberjack Mega Knight
Mega Knight Bomber Minions Lumberjack
Mega Knight Bomber Zap Archers Minions The Log Lumberjack
Zap The Log Bomber Archers Minions Princess Lumberjack Mega Knight
Lumberjack
Bomber Mega Knight Archers Minions The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Archers
Bomber Zap Archers The Log Lumberjack Mega Knight
Lumberjack Mega Knight Zap Minions The Log
Lumberjack Mega Knight Zap The Log
Lumberjack Mega Knight
Zap Archers Minions Princess
Archers Minions Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Minions The Log
Mega Knight Minions Lumberjack
Mega Knight Zap The Log
Mega Knight Lumberjack
Bomber Archers Princess Mega Knight
Bomber Zap Archers Minions The Log Lumberjack
Minions Mega Knight Bomber Zap Archers The Log Princess
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Bomber Zap The Log Mega Knight
Zap Minions Princess
Bomber Archers The Log Princess
The Log Zap Princess
The Log Zap
Minions Lumberjack
Zap The Log Princess
Zap Archers Princess
The Log Princess
Minions Princess
Princess Zap The Log
Bomber Zap The Log Princess
The Log Princess Mega Knight
Bomber Minions
Bomber Zap Archers The Log Princess Mega Knight
Bomber Zap The Log Princess Mega Knight
Minions The Log Mega Knight
Princess
The Log
Zap The Log
Zap The Log Bomber Princess Mega Knight
The Log Zap Princess
Zap The Log Princess Mega Knight
Zap The Log
Zap Archers Princess
Zap Minions
Bomber Zap The Log Mega Knight
Zap Princess
Mega Knight
The Log Princess
Zap Archers Minions Princess
Zap Archers Princess
The Log
Princess Lumberjack Mega Knight
The Log Bomber Zap Princess
Zap
Mega Knight
Zap Minions The Log Princess
Zap Princess
Zap The Log Princess Mega Knight
Mega Knight

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