My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Goblin Curse Prince
Giant Snowball
Bomber Goblin Curse
Zap
Bomber Goblin Curse Prince
Barbarian Barrel
Bomber Goblin Curse
The Log
Bomber Goblin Curse Prince
Earthquake
Bomber
Arrows
Bomber Goblin Curse
Royal Delivery
Bomber Prince P.E.K.K.A
Fireball
Bomber
Poison
Bomber Goblin Curse
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Prince P.E.K.K.A Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Curse Arrows Giant Prince Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Goblin Curse Arrows

Attack Synergies 10 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Goblin Curse Prince P.E.K.K.A
Zap
Arrows Giant Goblin Curse Prince P.E.K.K.A Bomber
Arrows
Zap Giant Goblin Curse P.E.K.K.A Prince
Giant
Bomber Zap Arrows Prince
Goblin Curse
Zap Arrows Bomber
Prince
Zap Giant Bomber Arrows
P.E.K.K.A
Zap Arrows Bomber
Goblin Machine

Defense Synergies 0 7

Bomber
Zap P.E.K.K.A
Zap
Bomber Arrows Prince P.E.K.K.A
Arrows
Zap Prince P.E.K.K.A
Giant
Goblin Curse
Prince
Zap Arrows
P.E.K.K.A
Bomber Zap Arrows
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
P.E.K.K.A Bomber Zap Goblin Curse Prince
Prince P.E.K.K.A Bomber Goblin Curse
Prince P.E.K.K.A Bomber Goblin Curse
Bomber Arrows Prince P.E.K.K.A
Arrows Bomber Zap
Zap Arrows Goblin Curse
Zap Arrows P.E.K.K.A
P.E.K.K.A Goblin Curse Prince
Bomber Prince
Goblin Curse Bomber Zap Arrows
Arrows Zap Goblin Curse
Prince P.E.K.K.A Bomber Zap Goblin Curse
Bomber Zap Arrows Goblin Curse Prince P.E.K.K.A
P.E.K.K.A Goblin Curse Prince
Zap Goblin Curse Prince P.E.K.K.A
Bomber Arrows Prince P.E.K.K.A
Arrows Bomber Zap Prince
Zap Arrows Bomber Goblin Curse
P.E.K.K.A Goblin Curse Prince
Bomber Arrows Goblin Curse Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince P.E.K.K.A
Bomber Zap Arrows Prince
P.E.K.K.A Zap Prince
Prince P.E.K.K.A Zap
P.E.K.K.A Goblin Curse Prince
Arrows Zap Goblin Curse
Prince P.E.K.K.A
P.E.K.K.A Goblin Curse Prince
Zap P.E.K.K.A Prince
P.E.K.K.A Goblin Curse
P.E.K.K.A Prince
P.E.K.K.A Zap Arrows Prince
Prince P.E.K.K.A Goblin Curse
Bomber Goblin Curse
Bomber Zap Prince P.E.K.K.A
Arrows Bomber Zap Goblin Curse P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse
Arrows
Arrows Prince
Bomber Zap Arrows Goblin Curse
Arrows Zap Goblin Curse
Bomber Arrows
Arrows Zap Goblin Curse
Arrows Zap
Prince
Zap Arrows Prince
Zap Arrows Goblin Curse
Arrows
Zap Arrows Prince
Bomber Zap Arrows
Arrows
Arrows
Bomber
Bomber Zap Arrows Prince
Bomber Zap Arrows Goblin Curse
Prince
Arrows
Prince
Zap Arrows
Zap Arrows Goblin Curse Bomber
Arrows Zap
Zap Arrows Prince
Zap Arrows Goblin Curse
Zap Arrows Goblin Curse
Zap
Bomber Zap Arrows
Zap Arrows
P.E.K.K.A Prince
Arrows Goblin Curse
Zap Prince
Zap Arrows Goblin Curse
Arrows
Prince
Arrows Bomber Zap
Zap Arrows
Prince P.E.K.K.A
Zap
Zap
Zap Prince

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