My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Hog Rider
Giant Snowball
Bomber Goblin Gang Hog Rider Witch
Zap
Bomber Goblin Gang Firecracker Witch
Barbarian Barrel
Bomber Goblin Gang Firecracker Witch
The Log
Bomber Goblin Gang Firecracker Hog Rider Witch
Earthquake
Bomber Goblin Gang Firecracker Hog Rider Witch
Arrows
Bomber Goblin Gang Firecracker Witch
Royal Delivery
Bomber Goblin Gang Firecracker Hog Rider Witch P.E.K.K.A
Fireball
Bomber Goblin Gang Firecracker Hog Rider Witch
Poison
Bomber Goblin Gang Firecracker Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Goblin Gang Firecracker Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Goblin Gang

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Hog Rider P.E.K.K.A
Zap
Arrows Firecracker Hog Rider P.E.K.K.A Bomber Witch
Arrows
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider Firecracker P.E.K.K.A
Firecracker
Zap Hog Rider Goblin Gang P.E.K.K.A
Hog Rider
Zap Arrows Goblin Gang Firecracker Bomber Witch
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bomber Goblin Gang Firecracker Witch

Defense Synergies 0 11

Bomber
Zap P.E.K.K.A
Zap
Bomber Arrows Goblin Gang Firecracker Witch P.E.K.K.A
Arrows
Zap P.E.K.K.A
Goblin Gang
Zap Firecracker P.E.K.K.A
Firecracker
Zap Goblin Gang P.E.K.K.A
Hog Rider
Witch
Zap
P.E.K.K.A
Bomber Zap Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker
P.E.K.K.A Zap Goblin Gang Firecracker Witch
Goblin Gang Witch P.E.K.K.A Bomber
Witch P.E.K.K.A Goblin Gang Firecracker
Bomber Arrows Firecracker P.E.K.K.A
Arrows Goblin Gang Bomber Zap Firecracker
Zap Arrows Goblin Gang Firecracker Witch
Zap Arrows P.E.K.K.A
Witch P.E.K.K.A Goblin Gang
Goblin Gang Bomber Firecracker
Goblin Gang Witch Bomber Zap Arrows Firecracker
Arrows Zap Goblin Gang Firecracker Witch
P.E.K.K.A Bomber Zap Goblin Gang Witch
Bomber Zap Arrows Goblin Gang Firecracker Witch P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A
Bomber Arrows Goblin Gang Firecracker Witch P.E.K.K.A
Arrows Bomber Zap Goblin Gang Firecracker Witch
Zap Arrows Witch Bomber Firecracker
P.E.K.K.A
Bomber Goblin Gang Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch P.E.K.K.A
Bomber Zap Arrows Goblin Gang Firecracker
Goblin Gang P.E.K.K.A Zap Witch
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Witch
Arrows Firecracker Zap Goblin Gang Witch
Goblin Gang P.E.K.K.A Witch
P.E.K.K.A
Zap P.E.K.K.A Firecracker Witch
Witch P.E.K.K.A Goblin Gang
P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Goblin Gang Witch
Bomber Firecracker Witch
Goblin Gang Witch Bomber Zap Firecracker P.E.K.K.A
Arrows Bomber Zap Firecracker Witch P.E.K.K.A
Bomber Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Zap
Arrows
Arrows Firecracker
Bomber Zap Arrows Firecracker
Arrows Firecracker Zap Witch
Bomber Arrows Firecracker Witch
Arrows Zap Firecracker
Arrows Zap Firecracker
Goblin Gang
Firecracker Zap Arrows
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Bomber Zap Arrows Firecracker Witch
Arrows Firecracker
Arrows
Bomber
Bomber Zap Arrows Firecracker
Bomber Zap Arrows Firecracker Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Bomber Witch
Witch
Arrows Firecracker Zap Witch
Zap Arrows Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Witch
Zap Firecracker Witch
Bomber Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Goblin Gang Witch
Zap Arrows Firecracker Witch
Arrows
Goblin Gang Firecracker
Arrows Bomber Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Goblin Gang Firecracker Witch
Firecracker Zap Witch
Zap Firecracker Witch
P.E.K.K.A
Firecracker

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