My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Skeleton Army Miner
Giant Snowball
Bomber Dart Goblin Skeleton Army Witch Miner
Zap
Bomber Dart Goblin Skeleton Army Witch
Barbarian Barrel
Bomber Dart Goblin Skeleton Army Witch Electro Wizard
The Log
Bomber Dart Goblin Skeleton Army Witch
Earthquake
Bomber Skeleton Army Witch
Arrows
Bomber Dart Goblin Skeleton Army Witch
Royal Delivery
Bomber Dart Goblin Skeleton Army Witch P.E.K.K.A Miner Electro Wizard
Fireball
Bomber Dart Goblin Skeleton Army Witch Electro Wizard
Poison
Bomber Dart Goblin Skeleton Army Witch Electro Wizard
Lightning
Witch Electro Wizard
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Dart Goblin Skeleton Army Miner Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Dart Goblin Skeleton Army

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Miner
Zap
P.E.K.K.A Miner Electro Wizard Bomber Dart Goblin Witch
Dart Goblin
Miner Zap P.E.K.K.A
Skeleton Army
Witch
Zap P.E.K.K.A Miner
P.E.K.K.A
Zap Electro Wizard Bomber Dart Goblin Witch
Miner
Zap Dart Goblin Bomber Witch Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner

Defense Synergies 1 16

Bomber
Zap P.E.K.K.A Miner Electro Wizard
Zap
Electro Wizard Bomber Dart Goblin Skeleton Army Witch P.E.K.K.A Miner
Dart Goblin
Zap Skeleton Army P.E.K.K.A Miner Electro Wizard
Skeleton Army
Zap Dart Goblin Electro Wizard
Witch
Zap Electro Wizard
P.E.K.K.A
Bomber Zap Dart Goblin Electro Wizard
Miner
Bomber Zap Dart Goblin
Electro Wizard
Zap Bomber Dart Goblin Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Dart Goblin Electro Wizard
Skeleton Army P.E.K.K.A Zap Dart Goblin Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Bomber Dart Goblin Electro Wizard
Skeleton Army Witch P.E.K.K.A Dart Goblin Electro Wizard
Bomber Skeleton Army P.E.K.K.A
Skeleton Army Bomber Zap Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Zap Witch
Zap Dart Goblin P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber Dart Goblin Miner Electro Wizard
Dart Goblin Skeleton Army Witch Electro Wizard Bomber Zap
Zap Dart Goblin Witch Electro Wizard
Skeleton Army P.E.K.K.A Bomber Zap Witch Electro Wizard
Bomber Skeleton Army Zap Dart Goblin Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Zap P.E.K.K.A Electro Wizard
Bomber Skeleton Army Witch P.E.K.K.A Electro Wizard
Bomber Zap Dart Goblin Skeleton Army Witch Electro Wizard
Zap Witch Bomber Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Bomber Skeleton Army Dart Goblin Witch P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Witch P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Miner
Skeleton Army P.E.K.K.A Zap Witch Electro Wizard
Skeleton Army P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Skeleton Army Witch
Zap Dart Goblin Witch Electro Wizard
Skeleton Army P.E.K.K.A Dart Goblin Witch Electro Wizard
P.E.K.K.A Skeleton Army
Zap P.E.K.K.A Electro Wizard Skeleton Army Witch
Witch P.E.K.K.A Dart Goblin Skeleton Army
P.E.K.K.A Dart Goblin Witch
Skeleton Army P.E.K.K.A Zap Electro Wizard
Skeleton Army P.E.K.K.A Witch
Bomber Dart Goblin Skeleton Army Witch
Skeleton Army Witch Electro Wizard Bomber Zap Dart Goblin P.E.K.K.A
Bomber Zap Dart Goblin Witch P.E.K.K.A Electro Wizard
Bomber Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Zap Dart Goblin Miner Electro Wizard
Dart Goblin Miner
Dart Goblin
Bomber Zap
Zap Dart Goblin Witch
Bomber Dart Goblin Witch
Zap Dart Goblin
Miner Zap Dart Goblin
Electro Wizard
Miner Zap Dart Goblin Electro Wizard
Zap Dart Goblin
Dart Goblin Miner
Dart Goblin
Zap Dart Goblin
Bomber Zap Dart Goblin Witch
Dart Goblin
Bomber
Bomber Zap Dart Goblin Electro Wizard
Bomber Zap Dart Goblin Witch Miner
Zap
Zap Bomber Witch
Witch
Miner Zap Dart Goblin Witch Electro Wizard
Zap Witch Miner
Miner Zap Dart Goblin
Zap Dart Goblin Witch Electro Wizard
Zap Electro Wizard Dart Goblin Witch
Bomber Zap Dart Goblin Miner
Zap Electro Wizard
P.E.K.K.A
Zap Electro Wizard Dart Goblin Skeleton Army Witch
Zap Dart Goblin Witch Electro Wizard
Miner Dart Goblin Electro Wizard
Bomber Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Electro Wizard
Zap Dart Goblin Witch Miner Electro Wizard
P.E.K.K.A
Dart Goblin

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