My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Sparky
Giant Snowball
Bomber Goblin Barrel
Zap
Bomber Goblin Barrel Sparky
Barbarian Barrel
Bomber Wizard Goblin Barrel Electro Wizard Sparky
The Log
Bomber Goblin Barrel Sparky
Earthquake
Bomber Goblin Barrel
Arrows
Bomber Goblin Barrel
Royal Delivery
Bomber Wizard Goblin Barrel P.E.K.K.A Electro Wizard Sparky
Fireball
Bomber Wizard Goblin Barrel Electro Wizard Sparky
Poison
Bomber Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Barrel Fireball Electro Wizard Wizard Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Goblin Barrel Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Sparky
Zap
Fireball P.E.K.K.A Electro Wizard Sparky Bomber
Fireball
Zap Electro Wizard Sparky
Wizard
P.E.K.K.A Sparky
Goblin Barrel
P.E.K.K.A Sparky
P.E.K.K.A
Zap Electro Wizard Bomber Wizard Goblin Barrel
Electro Wizard
Zap P.E.K.K.A Fireball Sparky
Sparky
Zap Bomber Fireball Wizard Goblin Barrel Electro Wizard

Defense Synergies 2 9

Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bomber P.E.K.K.A Sparky
Fireball
Zap Electro Wizard
Wizard
P.E.K.K.A Electro Wizard
Goblin Barrel
P.E.K.K.A
Bomber Zap Wizard Electro Wizard
Electro Wizard
Zap Bomber Fireball Wizard P.E.K.K.A
Sparky
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Wizard Electro Wizard Sparky
P.E.K.K.A Sparky Zap Electro Wizard
P.E.K.K.A Sparky Bomber Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Bomber Fireball P.E.K.K.A Sparky
Fireball Bomber Zap Electro Wizard
Electro Wizard Zap Fireball Wizard
Zap Fireball P.E.K.K.A Electro Wizard Sparky
P.E.K.K.A Sparky
Bomber Electro Wizard Sparky
Electro Wizard Bomber Zap Fireball Wizard
Zap Fireball Wizard Electro Wizard
P.E.K.K.A Sparky Bomber Zap Fireball Wizard Electro Wizard
Bomber Fireball Wizard Sparky Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard Sparky
Wizard Sparky Bomber Fireball P.E.K.K.A Electro Wizard
Fireball Bomber Zap Wizard Electro Wizard
Zap Wizard Bomber Fireball Electro Wizard
P.E.K.K.A Sparky Electro Wizard
Bomber Wizard Fireball P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A Electro Wizard Sparky
Fireball Electro Wizard Bomber Zap Wizard
P.E.K.K.A Zap Electro Wizard Sparky
P.E.K.K.A Zap Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Wizard Zap Electro Wizard
P.E.K.K.A Sparky Fireball Electro Wizard
P.E.K.K.A Sparky
Zap P.E.K.K.A Electro Wizard Fireball Sparky
P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Wizard Sparky
Wizard Bomber Fireball Sparky
Electro Wizard Sparky Bomber Zap Fireball P.E.K.K.A
Bomber Zap Fireball Wizard P.E.K.K.A Electro Wizard Sparky
Bomber Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Sparky
Fireball Zap Electro Wizard
Fireball Sparky
Fireball Sparky
Bomber Fireball Wizard Zap Sparky
Fireball Wizard Zap
Bomber Wizard Sparky
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Electro Wizard Sparky
Zap Fireball Wizard Electro Wizard Sparky
Fireball Zap Wizard
Fireball Sparky
Fireball
Zap Fireball Sparky
Bomber Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Sparky
Bomber Sparky
Bomber Zap Fireball Wizard Electro Wizard Sparky
Bomber Zap Fireball Wizard
Fireball Sparky
Fireball Wizard
Sparky
Zap Fireball
Zap Bomber Fireball Wizard Sparky
Fireball Zap Wizard Electro Wizard Sparky
Fireball Zap Wizard Sparky
Fireball Zap Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Electro Wizard Fireball Wizard
Fireball Sparky
Bomber Zap Fireball Wizard Sparky
Zap Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky
Zap Electro Wizard Fireball
Fireball Zap Wizard Electro Wizard
Fireball
Fireball Wizard Electro Wizard Sparky
Bomber Zap Fireball Wizard
Zap Fireball Sparky
P.E.K.K.A Sparky
Zap Fireball Electro Wizard Sparky
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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