My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Royal Giant Furnace Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Inferno Dragon
Giant Snowball
Bomber Furnace Inferno Dragon Lumberjack
Zap
Bomber Firecracker Royal Giant Furnace Inferno Dragon
Barbarian Barrel
Bomber Firecracker Furnace Electro Wizard Lumberjack
The Log
Bomber Firecracker Royal Giant Furnace Lumberjack
Earthquake
Bomber Firecracker Furnace
Arrows
Bomber Firecracker Furnace
Royal Delivery
Bomber Firecracker Electro Wizard Inferno Dragon Lumberjack
Fireball
Bomber Firecracker Furnace Electro Wizard Inferno Dragon Lumberjack
Poison
Bomber Firecracker Furnace Electro Wizard
Lightning
Furnace Electro Wizard Inferno Dragon Lumberjack
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Firecracker Furnace Electro Wizard Inferno Dragon Lumberjack Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Firecracker Furnace

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Lumberjack
Zap
Firecracker Electro Wizard Bomber Royal Giant Furnace Lumberjack
Firecracker
Zap Royal Giant Inferno Dragon Lumberjack
Royal Giant
Bomber Firecracker Furnace Zap Electro Wizard Lumberjack
Furnace
Royal Giant Zap
Electro Wizard
Zap Royal Giant Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Bomber Zap Firecracker Royal Giant Electro Wizard

Defense Synergies 1 12

Bomber
Zap Electro Wizard
Zap
Electro Wizard Bomber Firecracker Furnace Inferno Dragon Lumberjack
Firecracker
Zap Electro Wizard Lumberjack
Royal Giant
Furnace
Zap Electro Wizard Lumberjack
Electro Wizard
Zap Bomber Firecracker Furnace Inferno Dragon Lumberjack
Inferno Dragon
Zap Electro Wizard
Lumberjack
Zap Firecracker Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Firecracker Electro Wizard
Inferno Dragon Lumberjack Zap Firecracker Furnace Electro Wizard
Furnace Lumberjack Bomber Electro Wizard Inferno Dragon
Inferno Dragon Lumberjack Firecracker Furnace Electro Wizard
Bomber Firecracker Lumberjack
Bomber Zap Firecracker Furnace Electro Wizard Lumberjack
Furnace Electro Wizard Inferno Dragon Zap Firecracker
Zap Electro Wizard
Inferno Dragon Furnace Lumberjack
Bomber Firecracker Electro Wizard Lumberjack
Electro Wizard Bomber Zap Firecracker Furnace Lumberjack
Inferno Dragon Zap Firecracker Furnace Electro Wizard
Furnace Lumberjack Bomber Zap Electro Wizard
Bomber Zap Firecracker Furnace Electro Wizard Lumberjack
Inferno Dragon Furnace Electro Wizard Lumberjack
Zap Furnace Electro Wizard Inferno Dragon Lumberjack
Bomber Firecracker Furnace Electro Wizard Lumberjack
Bomber Zap Firecracker Furnace Electro Wizard Lumberjack
Zap Furnace Bomber Firecracker Electro Wizard Inferno Dragon Lumberjack
Electro Wizard Inferno Dragon Lumberjack
Bomber Firecracker Furnace Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Electro Wizard
Electro Wizard Bomber Zap Firecracker Inferno Dragon Lumberjack
Lumberjack Zap Furnace Electro Wizard
Lumberjack Zap Electro Wizard
Inferno Dragon Lumberjack
Firecracker Furnace Zap Electro Wizard
Furnace Electro Wizard Lumberjack
Inferno Dragon Lumberjack
Zap Electro Wizard Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Lumberjack
Zap Electro Wizard
Lumberjack
Bomber Firecracker Furnace
Electro Wizard Bomber Zap Firecracker Furnace Inferno Dragon Lumberjack
Bomber Zap Firecracker Electro Wizard Inferno Dragon
Bomber Zap Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Electro Wizard
Firecracker
Bomber Zap Firecracker Furnace
Firecracker Zap Furnace
Bomber Firecracker Furnace
Zap Firecracker
Zap Firecracker
Electro Wizard Lumberjack
Firecracker Zap Electro Wizard
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker Furnace
Bomber Zap Firecracker Furnace
Firecracker Furnace
Bomber
Bomber Zap Firecracker Electro Wizard
Bomber Zap Firecracker
Zap
Zap Firecracker Bomber Furnace
Inferno Dragon
Firecracker Zap Electro Wizard
Zap
Zap Firecracker
Zap Firecracker Furnace Electro Wizard
Zap Electro Wizard Firecracker
Bomber Zap
Zap Firecracker Electro Wizard
Firecracker
Zap Electro Wizard
Zap Firecracker Electro Wizard
Firecracker Electro Wizard Lumberjack
Bomber Zap Firecracker
Zap
Firecracker
Zap Firecracker Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Electro Wizard
Inferno Dragon
Firecracker

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