My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Firecracker Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elite Barbarians Giant
Giant Snowball
Bomber Goblin Gang
Zap
Bomber Goblin Gang Firecracker
Barbarian Barrel
Bomber Knight Goblin Gang Firecracker Elite Barbarians
The Log
Bomber Goblin Gang Firecracker Elite Barbarians
Earthquake
Bomber Goblin Gang Firecracker
Arrows
Bomber Goblin Gang Firecracker
Royal Delivery
Bomber Knight Goblin Gang Firecracker Elite Barbarians
Fireball
Bomber Goblin Gang Firecracker Elite Barbarians
Poison
Bomber Goblin Gang Firecracker
Lightning
Knight Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Knight Goblin Gang Firecracker Fireball Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Knight Goblin Gang

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Knight Elite Barbarians
Zap
Firecracker Elite Barbarians Fireball Giant Bomber Knight
Knight
Goblin Gang Firecracker Bomber Zap Elite Barbarians Fireball
Goblin Gang
Knight Firecracker Giant
Firecracker
Zap Knight Goblin Gang Elite Barbarians Giant
Elite Barbarians
Zap Bomber Knight Firecracker Fireball
Fireball
Zap Knight Elite Barbarians Giant
Giant
Bomber Zap Goblin Gang Firecracker Fireball

Defense Synergies 4 7

Bomber
Knight Zap
Zap
Fireball Bomber Knight Goblin Gang Firecracker Elite Barbarians
Knight
Bomber Goblin Gang Firecracker Zap Fireball
Goblin Gang
Knight Zap Firecracker
Firecracker
Knight Zap Goblin Gang
Elite Barbarians
Zap
Fireball
Zap Knight
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Knight Firecracker Fireball
Elite Barbarians Bomber Zap Knight Goblin Gang Firecracker
Goblin Gang Bomber Knight Elite Barbarians
Elite Barbarians Bomber Knight Goblin Gang Firecracker
Bomber Firecracker Elite Barbarians Fireball
Goblin Gang Fireball Bomber Zap Firecracker
Zap Goblin Gang Firecracker Fireball
Zap Fireball
Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Bomber Firecracker
Goblin Gang Bomber Zap Knight Firecracker Fireball
Zap Goblin Gang Firecracker Fireball
Bomber Zap Knight Goblin Gang Elite Barbarians Fireball
Bomber Fireball Zap Goblin Gang Firecracker
Elite Barbarians Knight Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Bomber Knight Goblin Gang Firecracker Elite Barbarians Fireball
Fireball Bomber Zap Knight Goblin Gang Firecracker Elite Barbarians
Zap Bomber Knight Firecracker Fireball
Elite Barbarians
Bomber Goblin Gang Knight Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Elite Barbarians Fireball
Fireball Bomber Zap Knight Goblin Gang Firecracker Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians
Goblin Gang Zap Knight Elite Barbarians Fireball
Knight Goblin Gang Elite Barbarians
Firecracker Fireball Zap Goblin Gang
Goblin Gang Knight Elite Barbarians Fireball
Knight Elite Barbarians
Zap Knight Firecracker Elite Barbarians Fireball
Goblin Gang
Knight Elite Barbarians
Zap Elite Barbarians Fireball
Elite Barbarians Knight Goblin Gang Fireball
Bomber Firecracker Fireball
Goblin Gang Elite Barbarians Bomber Zap Knight Firecracker Fireball
Bomber Zap Firecracker Elite Barbarians Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Zap
Fireball
Knight Firecracker Fireball
Bomber Fireball Zap Firecracker
Firecracker Fireball Zap
Bomber Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Goblin Gang Elite Barbarians Fireball
Firecracker Zap Knight Fireball
Fireball Zap Firecracker
Knight Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Bomber Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bomber
Bomber Zap Firecracker Fireball
Bomber Zap Firecracker Fireball
Fireball
Fireball
Zap Fireball
Zap Firecracker Bomber Fireball
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Elite Barbarians Zap Firecracker Fireball
Zap Firecracker Fireball
Elite Barbarians Fireball
Bomber Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker
Bomber Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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