My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Battle Ram P.E.K.K.A Bandit Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Bandit Phoenix
Giant Snowball
Bomber Battle Ram Little Prince
Zap
Bomber Battle Ram Bandit Little Prince
Barbarian Barrel
Bomber Battle Ram Bandit Little Prince
The Log
Bomber Battle Ram Bandit Little Prince
Earthquake
Bomber
Arrows
Bomber Little Prince
Royal Delivery
Bomber Battle Ram P.E.K.K.A Bandit Little Prince
Fireball
Bomber Battle Ram Bandit Little Prince
Poison
Bomber Phoenix Little Prince
Lightning
Battle Ram Bandit Phoenix Little Prince
Rocket
Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Void Bandit Little Prince Battle Ram Phoenix P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Void Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Battle Ram P.E.K.K.A Bandit
Zap
Battle Ram Void P.E.K.K.A Bomber Bandit Phoenix Little Prince
Battle Ram
Zap Bandit Bomber P.E.K.K.A
Void
Zap
P.E.K.K.A
Zap Bomber Battle Ram
Bandit
Battle Ram Bomber Zap Little Prince
Phoenix
Zap
Little Prince
Zap Bandit

Defense Synergies 0 10

Bomber
Zap P.E.K.K.A Bandit
Zap
Bomber Void P.E.K.K.A Bandit Phoenix Little Prince
Battle Ram
Void
Zap
P.E.K.K.A
Bomber Zap
Bandit
Bomber Zap Little Prince
Phoenix
Zap Little Prince
Little Prince
Zap Bandit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Void
P.E.K.K.A Bomber Zap Bandit Phoenix
P.E.K.K.A Bomber Void Bandit
P.E.K.K.A Bomber Bandit Phoenix
Bomber P.E.K.K.A
Bomber Zap Bandit
Zap Void Phoenix Little Prince
Zap Void P.E.K.K.A Bandit Phoenix
P.E.K.K.A Phoenix
Bomber Bandit Phoenix Little Prince
Bomber Zap Bandit
Zap Phoenix
P.E.K.K.A Bomber Zap Bandit
Bomber Zap P.E.K.K.A
P.E.K.K.A Bandit Phoenix
Zap P.E.K.K.A Bandit
Bomber P.E.K.K.A
Bomber Zap Bandit Little Prince
Zap Bomber Bandit Little Prince
P.E.K.K.A Phoenix
Bomber P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Void P.E.K.K.A Bandit
Void Bandit Bomber Zap Phoenix
P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit Phoenix
P.E.K.K.A Bandit Phoenix
Zap
P.E.K.K.A Void Bandit Phoenix
P.E.K.K.A Phoenix
Zap Void P.E.K.K.A Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Zap Void Phoenix
P.E.K.K.A Bandit
Bomber
Phoenix Bomber Zap P.E.K.K.A Little Prince
Bomber Zap P.E.K.K.A Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Bandit
Void Zap Bandit
Void Bandit
Void
Bomber Zap
Zap
Bomber
Zap
Void Zap Bandit
Void
Void Zap Bandit
Void Zap
Void Bandit
Void Bandit
Zap
Bomber Zap Bandit
Bandit
Bomber
Void Bomber Zap Bandit
Bomber Zap Little Prince
Void
Void
Void
Zap Void
Zap Bomber Little Prince
Void Zap Bandit
Void Zap Bandit
Void Zap Bandit
Zap Little Prince
Zap Void
Void
Void Bomber Zap Bandit
Zap Void
P.E.K.K.A
Zap Void Bandit
Zap
Void
Bomber Zap
Void Zap
P.E.K.K.A
Zap
Zap Void
Void Zap Bandit Little Prince

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