My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Recruits Wizard Witch Sparky Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Recruits Sparky Skeleton King
Giant Snowball
Bomber Royal Recruits Witch Skeleton King
Zap
Bomber Witch Sparky Skeleton King
Barbarian Barrel
Bomber Royal Recruits Wizard Witch Sparky Skeleton King
The Log
Bomber Royal Recruits Witch Sparky Skeleton King
Earthquake
Bomber Witch Skeleton King
Arrows
Bomber Royal Recruits Witch Skeleton King
Royal Delivery
Bomber Royal Recruits Wizard Witch Sparky Skeleton King
Fireball
Bomber Wizard Witch Sparky Skeleton King
Poison
Bomber Royal Recruits Wizard Witch Sparky Skeleton King
Lightning
Wizard Witch Sparky Skeleton King
Rocket
Wizard Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Giant Snowball Wizard Sparky Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Giant Snowball Skeleton King Wizard Witch Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Giant Snowball Skeleton King

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Giant Snowball Royal Recruits Sparky
Zap
Sparky Bomber Giant Snowball Royal Recruits Witch
Giant Snowball
Bomber Zap Witch Sparky
Royal Recruits
Bomber Zap
Wizard
Sparky
Witch
Zap Giant Snowball Skeleton King
Sparky
Zap Bomber Giant Snowball Wizard
Skeleton King
Witch

Defense Synergies 0 11

Bomber
Zap Giant Snowball Royal Recruits
Zap
Bomber Giant Snowball Witch Sparky
Giant Snowball
Bomber Zap Royal Recruits Wizard Witch Sparky
Royal Recruits
Bomber Giant Snowball
Wizard
Giant Snowball Skeleton King
Witch
Zap Giant Snowball
Sparky
Zap Giant Snowball
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Royal Recruits Wizard Sparky
Sparky Zap Royal Recruits Witch
Witch Sparky Bomber Giant Snowball Royal Recruits
Royal Recruits Witch Sparky Skeleton King
Bomber Royal Recruits Sparky
Bomber Zap Giant Snowball
Giant Snowball Zap Wizard Witch
Zap Royal Recruits Sparky
Witch Sparky Royal Recruits Skeleton King
Bomber Giant Snowball Royal Recruits Sparky
Witch Bomber Zap Giant Snowball Royal Recruits Wizard Skeleton King
Zap Giant Snowball Wizard Witch
Royal Recruits Sparky Bomber Zap Giant Snowball Wizard Witch
Bomber Wizard Sparky Zap Giant Snowball Royal Recruits Witch Skeleton King
Royal Recruits Sparky Skeleton King
Zap Giant Snowball Royal Recruits Sparky
Wizard Sparky Bomber Royal Recruits Witch
Bomber Zap Giant Snowball Royal Recruits Wizard Witch
Zap Giant Snowball Wizard Witch Bomber Royal Recruits
Sparky Royal Recruits
Bomber Royal Recruits Wizard Giant Snowball Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Giant Snowball Witch Sparky
Bomber Zap Giant Snowball Wizard
Royal Recruits Zap Witch Sparky
Royal Recruits Zap Sparky
Royal Recruits Witch Sparky
Wizard Zap Giant Snowball Witch
Royal Recruits Sparky Witch
Royal Recruits Sparky
Zap Royal Recruits Giant Snowball Witch Sparky
Royal Recruits Witch Sparky
Royal Recruits Witch Sparky
Royal Recruits Zap Giant Snowball
Royal Recruits Wizard Witch Sparky Skeleton King
Royal Recruits Wizard Bomber Witch Sparky
Royal Recruits Witch Sparky Bomber Zap Skeleton King
Bomber Zap Giant Snowball Royal Recruits Wizard Witch Sparky Skeleton King
Bomber Zap Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Zap Giant Snowball
Sparky
Royal Recruits Sparky
Bomber Wizard Zap Giant Snowball Sparky
Wizard Zap Giant Snowball Witch
Bomber Wizard Witch Sparky
Zap Giant Snowball Wizard
Zap Giant Snowball Wizard
Giant Snowball Sparky
Zap Royal Recruits Wizard Sparky
Zap Giant Snowball Wizard
Giant Snowball Sparky
Zap Giant Snowball Sparky
Bomber Zap Giant Snowball Wizard Witch Sparky
Royal Recruits Wizard Sparky
Giant Snowball Sparky
Bomber Sparky
Bomber Zap Giant Snowball Wizard Sparky
Bomber Zap Giant Snowball Wizard Witch
Sparky
Giant Snowball Wizard
Sparky
Zap Giant Snowball Royal Recruits
Zap Giant Snowball Bomber Wizard Witch Sparky
Witch
Zap Giant Snowball Wizard Witch Sparky
Zap Giant Snowball Wizard Witch Sparky
Zap Sparky
Zap Giant Snowball Wizard Witch Sparky
Zap Giant Snowball Wizard Witch
Giant Snowball Sparky
Bomber Zap Giant Snowball Wizard Sparky
Zap Giant Snowball Sparky
Sparky
Giant Snowball Wizard Sparky
Zap Royal Recruits Witch
Zap Giant Snowball Wizard Witch
Wizard Sparky
Bomber Zap Giant Snowball Wizard Skeleton King
Zap Giant Snowball Sparky
Royal Recruits Sparky
Zap Giant Snowball Royal Recruits Witch Sparky Skeleton King
Zap Giant Snowball Witch
Zap Giant Snowball Royal Recruits Witch Sparky
Sparky
Wizard Sparky

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