My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Royal Giant Royal Ghost Electro Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Elite Barbarians
Giant Snowball
Bomber
Zap
Bomber Royal Giant
Barbarian Barrel
Bomber Tesla Elite Barbarians Royal Ghost Electro Wizard
The Log
Bomber Royal Giant Elite Barbarians
Earthquake
Bomber Tesla
Arrows
Bomber
Royal Delivery
Bomber Elite Barbarians Royal Ghost Electro Wizard
Fireball
Bomber Tesla Elite Barbarians Electro Wizard
Poison
Bomber Electro Wizard
Lightning
Tesla Elite Barbarians Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Royal Ghost Tesla Electro Wizard Golden Knight Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Royal Ghost Tesla

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap Elite Barbarians
Zap
Elite Barbarians Electro Wizard Bomber Royal Giant Royal Ghost
Tesla
Royal Giant
Bomber Zap Elite Barbarians Royal Ghost Electro Wizard
Elite Barbarians
Zap Bomber Royal Giant Royal Ghost Golden Knight
Royal Ghost
Zap Royal Giant Elite Barbarians Electro Wizard Golden Knight
Electro Wizard
Zap Royal Giant Royal Ghost
Golden Knight
Elite Barbarians Royal Ghost

Defense Synergies 1 12

Bomber
Zap Tesla Royal Ghost Electro Wizard Golden Knight
Zap
Electro Wizard Bomber Tesla Elite Barbarians Royal Ghost Golden Knight
Tesla
Bomber Zap Electro Wizard
Royal Giant
Elite Barbarians
Zap Golden Knight
Royal Ghost
Bomber Zap Electro Wizard
Electro Wizard
Zap Bomber Tesla Royal Ghost
Golden Knight
Bomber Zap Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Electro Wizard Golden Knight
Elite Barbarians Bomber Zap Tesla Electro Wizard
Tesla Bomber Elite Barbarians Electro Wizard
Tesla Elite Barbarians Bomber Electro Wizard
Bomber Elite Barbarians
Bomber Zap Tesla Royal Ghost Electro Wizard
Tesla Electro Wizard Zap
Zap Tesla Electro Wizard Golden Knight
Tesla Elite Barbarians
Elite Barbarians Bomber Tesla Royal Ghost Electro Wizard
Electro Wizard Bomber Zap Tesla Royal Ghost
Tesla Zap Electro Wizard
Tesla Bomber Zap Elite Barbarians Electro Wizard
Bomber Zap Tesla Royal Ghost Electro Wizard Golden Knight
Elite Barbarians Tesla Electro Wizard
Zap Tesla Elite Barbarians Electro Wizard
Tesla Bomber Elite Barbarians Electro Wizard
Tesla Bomber Zap Elite Barbarians Royal Ghost Electro Wizard Golden Knight
Zap Bomber Tesla Royal Ghost Electro Wizard
Tesla Elite Barbarians Electro Wizard
Bomber Royal Ghost Tesla Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Royal Ghost Electro Wizard
Electro Wizard Bomber Zap Tesla Elite Barbarians Royal Ghost
Zap Elite Barbarians Electro Wizard Golden Knight
Zap Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Zap Tesla Electro Wizard
Tesla Elite Barbarians Electro Wizard
Tesla Elite Barbarians
Zap Electro Wizard Elite Barbarians
Tesla
Tesla Elite Barbarians Golden Knight
Zap Elite Barbarians Electro Wizard
Elite Barbarians Tesla Golden Knight
Bomber Tesla
Tesla Elite Barbarians Electro Wizard Bomber Zap Golden Knight
Bomber Zap Tesla Elite Barbarians Royal Ghost Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Golden Knight
Zap Royal Ghost Electro Wizard Golden Knight
Bomber Zap
Zap
Bomber
Zap
Zap Golden Knight
Elite Barbarians Electro Wizard
Zap Electro Wizard Golden Knight
Zap
Elite Barbarians Golden Knight
Zap Elite Barbarians
Bomber Zap Golden Knight
Bomber
Bomber Zap Electro Wizard
Bomber Zap Golden Knight
Zap
Zap Bomber
Zap Royal Ghost Electro Wizard Golden Knight
Zap Golden Knight
Zap Golden Knight
Elite Barbarians Zap Electro Wizard
Zap Electro Wizard
Elite Barbarians
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard
Electro Wizard
Bomber Zap
Zap
Elite Barbarians
Zap Elite Barbarians Electro Wizard Golden Knight
Zap Electro Wizard
Zap Royal Ghost Electro Wizard Golden Knight

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