My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tombstone Valkyrie Witch Prince Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince
Giant Snowball
Bomber Tombstone Witch Lumberjack
Zap
Bomber Tombstone Witch Prince
Barbarian Barrel
Bomber Tombstone Valkyrie Witch Ice Wizard Lumberjack
The Log
Bomber Tombstone Witch Prince Lumberjack
Earthquake
Bomber Tombstone Witch
Arrows
Bomber Tombstone Witch
Royal Delivery
Bomber Valkyrie Witch Prince Ice Wizard Lumberjack
Fireball
Bomber Tombstone Witch Ice Wizard Lumberjack
Poison
Bomber Tombstone Witch Ice Wizard
Lightning
Tombstone Valkyrie Witch Prince Ice Wizard Lumberjack
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Prince Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Tombstone Ice Wizard Valkyrie Lumberjack Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Tombstone Ice Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Prince Lumberjack
Zap
Prince Bomber Valkyrie Witch Ice Wizard Lumberjack
Tombstone
Valkyrie
Prince Lumberjack Bomber Zap Witch
Witch
Zap Valkyrie Prince Lumberjack
Prince
Zap Valkyrie Bomber Witch Ice Wizard Lumberjack
Ice Wizard
Zap Prince Lumberjack
Lumberjack
Valkyrie Bomber Zap Witch Prince Ice Wizard

Defense Synergies 0 21

Bomber
Zap Tombstone Valkyrie
Zap
Bomber Tombstone Valkyrie Witch Prince Ice Wizard Lumberjack
Tombstone
Bomber Zap Prince Ice Wizard Lumberjack
Valkyrie
Bomber Zap Witch Prince Ice Wizard Lumberjack
Witch
Zap Valkyrie Prince Ice Wizard Lumberjack
Prince
Zap Tombstone Valkyrie Witch Ice Wizard
Ice Wizard
Zap Tombstone Valkyrie Witch Prince Lumberjack
Lumberjack
Zap Tombstone Valkyrie Witch Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tombstone Valkyrie
Lumberjack Zap Tombstone Valkyrie Witch Prince Ice Wizard
Witch Prince Lumberjack Bomber Tombstone Valkyrie Ice Wizard
Witch Prince Lumberjack Tombstone Valkyrie Ice Wizard
Bomber Tombstone Valkyrie Prince Lumberjack
Bomber Zap Valkyrie Ice Wizard Lumberjack
Zap Tombstone Witch Ice Wizard
Zap Valkyrie
Witch Tombstone Prince Ice Wizard Lumberjack
Bomber Valkyrie Prince Ice Wizard Lumberjack
Valkyrie Witch Ice Wizard Bomber Zap Tombstone Lumberjack
Zap Witch Ice Wizard
Tombstone Prince Lumberjack Bomber Zap Valkyrie Witch Ice Wizard
Bomber Valkyrie Zap Tombstone Witch Prince Lumberjack
Tombstone Prince Lumberjack
Zap Prince Lumberjack
Bomber Tombstone Valkyrie Witch Prince Lumberjack
Tombstone Valkyrie Bomber Zap Witch Prince Ice Wizard Lumberjack
Zap Valkyrie Witch Bomber Tombstone Ice Wizard Lumberjack
Prince Lumberjack
Bomber Valkyrie Witch Prince Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Zap Tombstone Witch Prince
Bomber Zap Valkyrie Prince Lumberjack
Tombstone Lumberjack Zap Valkyrie Witch Prince
Valkyrie Prince Lumberjack Zap
Tombstone Valkyrie Witch Prince Lumberjack
Zap Witch Ice Wizard
Prince Tombstone Valkyrie Witch Ice Wizard Lumberjack
Valkyrie Prince Lumberjack
Zap Tombstone Valkyrie Witch Prince
Witch Tombstone
Tombstone Valkyrie Witch Prince Lumberjack
Zap Valkyrie Prince
Prince Tombstone Valkyrie Witch Lumberjack
Bomber Valkyrie Witch
Tombstone Witch Bomber Zap Valkyrie Prince Lumberjack
Valkyrie Bomber Zap Witch Ice Wizard
Bomber Zap Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Ice Wizard
Valkyrie Prince
Bomber Zap Valkyrie
Zap Witch Ice Wizard
Bomber Witch
Zap Ice Wizard
Zap
Prince Lumberjack
Zap Valkyrie Prince
Zap
Zap Prince
Bomber Zap Witch
Bomber
Bomber Zap Prince
Bomber Zap Valkyrie Witch
Prince
Prince
Zap
Zap Bomber Valkyrie Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch Prince
Zap
Zap Witch Ice Wizard
Zap Witch
Bomber Zap
Zap
Prince
Zap Tombstone Witch Prince
Zap Witch Ice Wizard
Valkyrie Prince Lumberjack
Bomber Zap
Zap
Prince
Zap Witch
Zap Witch
Zap Witch Prince
Prince

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