My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Curse Prince
Giant Snowball
Bomber Goblin Curse Witch
Zap
Bomber Goblin Curse Witch Prince
Barbarian Barrel
Bomber Valkyrie Wizard Goblin Curse Witch
The Log
Bomber Goblin Curse Witch Prince
Earthquake
Bomber Witch
Arrows
Bomber Goblin Curse Witch
Royal Delivery
Bomber Valkyrie Wizard Witch Prince
Fireball
Bomber Wizard Witch
Poison
Bomber Wizard Goblin Curse Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Goblin Curse Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Goblin Curse Valkyrie Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Goblin Curse Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Valkyrie Goblin Curse Prince Mega Knight
Zap
Goblin Curse Prince Bomber Valkyrie Witch Mega Knight
Valkyrie
Prince Bomber Zap Wizard Witch
Wizard
Valkyrie Prince Mega Knight
Goblin Curse
Zap Bomber
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Mega Knight Bomber Wizard Witch
Mega Knight
Prince Bomber Zap Wizard Witch

Defense Synergies 1 12

Bomber
Zap Valkyrie
Zap
Mega Knight Bomber Valkyrie Witch Prince
Valkyrie
Bomber Zap Wizard Witch Prince
Wizard
Valkyrie Prince Mega Knight
Goblin Curse
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Valkyrie Wizard Witch
Mega Knight
Zap Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie Wizard
Zap Valkyrie Goblin Curse Witch Prince Mega Knight
Witch Prince Mega Knight Bomber Valkyrie Goblin Curse
Witch Prince Valkyrie Goblin Curse Mega Knight
Bomber Valkyrie Prince Mega Knight
Bomber Zap Valkyrie Mega Knight
Zap Wizard Goblin Curse Witch
Zap Valkyrie Mega Knight
Witch Goblin Curse Prince
Bomber Valkyrie Prince Mega Knight
Valkyrie Goblin Curse Witch Bomber Zap Wizard Mega Knight
Zap Wizard Goblin Curse Witch
Prince Mega Knight Bomber Zap Valkyrie Wizard Goblin Curse Witch
Bomber Valkyrie Wizard Mega Knight Zap Goblin Curse Witch Prince
Goblin Curse Prince Mega Knight
Zap Goblin Curse Prince Mega Knight
Wizard Mega Knight Bomber Valkyrie Witch Prince
Valkyrie Mega Knight Bomber Zap Wizard Witch Prince
Zap Valkyrie Wizard Witch Bomber Goblin Curse Mega Knight
Goblin Curse Prince
Bomber Valkyrie Wizard Mega Knight Goblin Curse Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Witch Prince
Bomber Zap Valkyrie Wizard Prince Mega Knight
Mega Knight Zap Valkyrie Witch Prince
Valkyrie Prince Mega Knight Zap
Valkyrie Goblin Curse Witch Prince Mega Knight
Wizard Zap Goblin Curse Witch
Prince Valkyrie Witch
Mega Knight Valkyrie Goblin Curse Prince
Zap Mega Knight Valkyrie Witch Prince
Witch Goblin Curse
Mega Knight Valkyrie Witch Prince
Mega Knight Zap Valkyrie Prince
Prince Mega Knight Valkyrie Wizard Goblin Curse Witch
Wizard Bomber Valkyrie Goblin Curse Witch Mega Knight
Witch Bomber Zap Valkyrie Prince
Valkyrie Mega Knight Bomber Zap Wizard Goblin Curse Witch
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap Goblin Curse
Valkyrie Prince
Bomber Wizard Zap Valkyrie Goblin Curse Mega Knight
Wizard Zap Goblin Curse Witch
Bomber Wizard Witch
Zap Wizard Goblin Curse
Zap Wizard
Prince
Zap Valkyrie Wizard Prince
Zap Wizard Goblin Curse
Zap Prince
Bomber Zap Wizard Witch
Wizard Mega Knight
Bomber
Bomber Zap Wizard Prince Mega Knight
Bomber Zap Valkyrie Wizard Goblin Curse Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Goblin Curse Bomber Valkyrie Wizard Witch Mega Knight
Witch
Zap Wizard Witch
Zap Wizard Witch Prince Mega Knight
Zap Goblin Curse
Zap Wizard Goblin Curse Witch
Zap Wizard Witch
Bomber Zap Wizard Mega Knight
Zap
Prince Mega Knight
Wizard Goblin Curse
Zap Witch Prince
Zap Wizard Goblin Curse Witch
Valkyrie Wizard Prince Mega Knight
Bomber Zap Wizard
Zap
Prince Mega Knight
Zap Witch
Zap Witch
Zap Witch Prince Mega Knight
Prince
Wizard Mega Knight

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