My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Hunter Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Wall Breakers Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Wall Breakers Prince
Giant Snowball
Bomber Wall Breakers
Zap
Bomber Wall Breakers Prince
Barbarian Barrel
Bomber Elite Barbarians Wall Breakers Hunter
The Log
Bomber Elite Barbarians Mini P.E.K.K.A Wall Breakers Hunter Prince
Earthquake
Bomber
Arrows
Bomber Wall Breakers
Royal Delivery
Bomber Elite Barbarians Mini P.E.K.K.A Wall Breakers Hunter Prince
Fireball
Bomber Elite Barbarians Wall Breakers Hunter
Poison
Bomber Hunter
Lightning
Elite Barbarians Mini P.E.K.K.A Hunter Prince Goblinstein
Rocket
Elite Barbarians Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Wall Breakers Mini P.E.K.K.A Hunter Prince Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Wall Breakers Mini P.E.K.K.A

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Mini P.E.K.K.A Prince
Zap
Elite Barbarians Prince Bomber Mini P.E.K.K.A Wall Breakers Hunter
Elite Barbarians
Zap Bomber
Mini P.E.K.K.A
Bomber Zap Hunter
Wall Breakers
Zap
Hunter
Zap Mini P.E.K.K.A Prince
Prince
Zap Bomber Hunter
Goblinstein

Defense Synergies 1 9

Bomber
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bomber Elite Barbarians Hunter Prince
Elite Barbarians
Zap Mini P.E.K.K.A Hunter
Mini P.E.K.K.A
Zap Bomber Elite Barbarians Hunter
Wall Breakers
Hunter
Zap Elite Barbarians Mini P.E.K.K.A Prince
Prince
Zap Hunter
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap
Elite Barbarians Mini P.E.K.K.A Hunter Zap Prince
Mini P.E.K.K.A Hunter Prince Bomber Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Hunter Prince
Bomber Elite Barbarians Mini P.E.K.K.A Prince
Bomber Zap Hunter
Hunter Zap
Zap
Mini P.E.K.K.A Hunter Elite Barbarians Prince
Elite Barbarians Bomber Mini P.E.K.K.A Hunter Prince
Bomber Zap Hunter
Hunter Zap
Mini P.E.K.K.A Hunter Prince Bomber Zap Elite Barbarians
Bomber Zap Mini P.E.K.K.A Hunter Prince
Elite Barbarians Mini P.E.K.K.A Hunter Prince
Zap Elite Barbarians Mini P.E.K.K.A Hunter Prince
Bomber Elite Barbarians Mini P.E.K.K.A Hunter Prince
Bomber Zap Elite Barbarians Hunter Prince
Zap Hunter Bomber
Mini P.E.K.K.A Elite Barbarians Hunter Prince
Bomber Elite Barbarians Mini P.E.K.K.A Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Elite Barbarians Prince
Bomber Zap Elite Barbarians Mini P.E.K.K.A Hunter Prince
Zap Elite Barbarians Mini P.E.K.K.A Hunter Prince
Mini P.E.K.K.A Hunter Prince Zap Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Hunter Prince
Zap Hunter
Mini P.E.K.K.A Prince Elite Barbarians Hunter
Mini P.E.K.K.A Elite Barbarians Hunter Prince
Zap Elite Barbarians Mini P.E.K.K.A Prince
Elite Barbarians Mini P.E.K.K.A Hunter Prince
Zap Elite Barbarians Prince
Elite Barbarians Mini P.E.K.K.A Prince Hunter
Bomber
Elite Barbarians Bomber Zap Mini P.E.K.K.A Hunter Prince
Bomber Zap Elite Barbarians Mini P.E.K.K.A Hunter
Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Prince
Bomber Zap
Zap Hunter
Bomber
Zap Hunter
Zap
Elite Barbarians Mini P.E.K.K.A Prince
Zap Prince
Zap
Elite Barbarians Hunter
Zap Elite Barbarians Prince
Bomber Zap Hunter
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Hunter Prince
Bomber Zap
Prince
Prince
Zap
Zap Bomber Hunter
Zap Hunter
Zap Prince
Zap
Elite Barbarians Zap Hunter
Zap
Elite Barbarians Mini P.E.K.K.A
Bomber Zap Hunter
Zap
Prince
Zap Prince
Zap Hunter
Mini P.E.K.K.A Hunter Prince
Bomber Zap
Zap
Elite Barbarians Prince
Zap Elite Barbarians
Zap
Zap Prince
Prince

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