My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Executioner Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Executioner P.E.K.K.A Magic Archer Night Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Firecracker Night Witch
Barbarian Barrel
Goblin Gang Firecracker Executioner Magic Archer Night Witch
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Night Witch
Royal Delivery
Goblin Gang Firecracker Bowler Executioner P.E.K.K.A Magic Archer Night Witch
Fireball
Goblin Gang Firecracker Bowler Executioner Magic Archer Night Witch
Poison
Goblin Gang Firecracker Executioner Magic Archer Night Witch
Lightning
Bowler Executioner Magic Archer Night Witch
Rocket
Bowler Executioner Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Executioner P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Magic Archer Night Witch Golden Knight Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Firecracker Magic Archer Night Witch

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Firecracker Bowler P.E.K.K.A
Firecracker
Goblin Gang Bowler P.E.K.K.A
Bowler
Goblin Gang Firecracker Executioner Magic Archer Night Witch
Executioner
Bowler P.E.K.K.A
P.E.K.K.A
Magic Archer Goblin Gang Firecracker Executioner Night Witch
Magic Archer
P.E.K.K.A Bowler Golden Knight
Night Witch
Bowler P.E.K.K.A
Golden Knight
Magic Archer

Defense Synergies 0 7

Goblin Gang
Firecracker P.E.K.K.A Magic Archer
Firecracker
Goblin Gang P.E.K.K.A Night Witch Golden Knight
Bowler
Executioner
P.E.K.K.A
Goblin Gang Firecracker
Magic Archer
Goblin Gang Night Witch
Night Witch
Firecracker Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner Magic Archer Golden Knight
P.E.K.K.A Goblin Gang Firecracker Executioner Night Witch
Goblin Gang Bowler P.E.K.K.A Executioner Night Witch
P.E.K.K.A Night Witch Goblin Gang Firecracker Bowler
Firecracker Bowler P.E.K.K.A
Goblin Gang Bowler Firecracker Executioner Magic Archer Night Witch
Goblin Gang Firecracker Executioner Magic Archer Night Witch
Bowler P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Firecracker Bowler Night Witch
Goblin Gang Executioner Firecracker Bowler Magic Archer Night Witch
Executioner Goblin Gang Firecracker Magic Archer Night Witch
Bowler P.E.K.K.A Night Witch Goblin Gang
Bowler Executioner Goblin Gang Firecracker P.E.K.K.A Magic Archer Night Witch Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang Bowler P.E.K.K.A
Goblin Gang Firecracker Bowler Executioner P.E.K.K.A Night Witch
Goblin Gang Firecracker Bowler Executioner Magic Archer Night Witch Golden Knight
Executioner Firecracker Bowler Magic Archer
P.E.K.K.A
Goblin Gang Bowler Firecracker Executioner P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Bowler P.E.K.K.A
Goblin Gang Firecracker Bowler Executioner Magic Archer
Goblin Gang P.E.K.K.A Bowler Golden Knight
Goblin Gang Bowler P.E.K.K.A Night Witch
P.E.K.K.A Goblin Gang Bowler Executioner Night Witch
Firecracker Executioner Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Bowler Night Witch
P.E.K.K.A
P.E.K.K.A Firecracker Magic Archer
P.E.K.K.A Goblin Gang
P.E.K.K.A Bowler Golden Knight
P.E.K.K.A Bowler
Bowler P.E.K.K.A Goblin Gang Executioner Night Witch Golden Knight
Firecracker Bowler Executioner Magic Archer
Goblin Gang Firecracker Bowler Executioner P.E.K.K.A Magic Archer Night Witch Golden Knight
Bowler Executioner Firecracker P.E.K.K.A Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Golden Knight
Firecracker Bowler Executioner Magic Archer Golden Knight
Magic Archer
Firecracker
Executioner Firecracker Bowler Magic Archer
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Golden Knight
Goblin Gang Bowler Night Witch
Firecracker Bowler Magic Archer Golden Knight
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer Golden Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Bowler Executioner Magic Archer Golden Knight
Magic Archer Firecracker Bowler Executioner
Night Witch
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Magic Archer Golden Knight
Bowler Magic Archer Night Witch
Bowler
Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer Golden Knight
Bowler Magic Archer Golden Knight
Firecracker Magic Archer Golden Knight
Firecracker Executioner Magic Archer Night Witch
Firecracker
Bowler Night Witch
Magic Archer Night Witch
Firecracker Magic Archer
P.E.K.K.A
Firecracker Bowler Magic Archer
Goblin Gang Magic Archer Night Witch
Firecracker Executioner Magic Archer
Goblin Gang Firecracker Bowler Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer
Firecracker Executioner P.E.K.K.A
Goblin Gang Firecracker Bowler Magic Archer Golden Knight
Firecracker Executioner Magic Archer
Firecracker Bowler Executioner Magic Archer Golden Knight
P.E.K.K.A
Firecracker Bowler

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