My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs Bandit
Giant Snowball
Archers Cannon Musketeer Royal Hogs
Zap
Archers Cannon Royal Hogs Bandit
Barbarian Barrel
Archers Knight Cannon Musketeer Royal Hogs Bandit
The Log
Archers Cannon Mini P.E.K.K.A Musketeer Royal Hogs Bandit
Earthquake
Archers Cannon Royal Hogs
Arrows
Archers Royal Hogs
Royal Delivery
Archers Knight Mini P.E.K.K.A Musketeer Royal Hogs Bandit
Fireball
Archers Cannon Musketeer Royal Hogs Bandit
Poison
Archers Cannon Musketeer Royal Hogs
Lightning
Knight Cannon Mini P.E.K.K.A Musketeer Bandit
Rocket
Musketeer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Cannon Bandit Mini P.E.K.K.A Musketeer Poison Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Knight Cannon Bandit

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Royal Hogs Bandit
Knight
Archers Musketeer Royal Hogs Poison
Cannon
Mini P.E.K.K.A
Archers Musketeer Royal Hogs
Musketeer
Knight Mini P.E.K.K.A Royal Hogs Bandit
Royal Hogs
Archers Knight Mini P.E.K.K.A Musketeer Poison Bandit
Poison
Knight Royal Hogs
Bandit
Archers Musketeer Royal Hogs

Defense Synergies 4 10

Archers
Knight Cannon Mini P.E.K.K.A Bandit
Knight
Archers Cannon Musketeer Mini P.E.K.K.A Poison
Cannon
Knight Musketeer Archers Mini P.E.K.K.A Poison Bandit
Mini P.E.K.K.A
Archers Knight Cannon Musketeer
Musketeer
Knight Cannon Mini P.E.K.K.A Bandit
Royal Hogs
Poison
Knight Cannon
Bandit
Archers Cannon Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Mini P.E.K.K.A Knight Cannon Musketeer Bandit
Cannon Mini P.E.K.K.A Archers Knight Musketeer Bandit
Cannon Mini P.E.K.K.A Knight Musketeer Bandit
Mini P.E.K.K.A Poison
Archers Cannon Musketeer Bandit
Musketeer Archers Cannon Poison
Cannon Musketeer Poison Bandit
Cannon Mini P.E.K.K.A Musketeer
Knight Archers Cannon Mini P.E.K.K.A Musketeer Bandit
Archers Poison Knight Cannon Musketeer Bandit
Musketeer Archers Poison
Cannon Mini P.E.K.K.A Knight Musketeer Bandit
Cannon Mini P.E.K.K.A Poison
Mini P.E.K.K.A Knight Cannon Bandit
Cannon Mini P.E.K.K.A Bandit
Knight Cannon Mini P.E.K.K.A Musketeer Poison
Cannon Archers Knight Musketeer Bandit
Poison Archers Knight Cannon Musketeer Bandit
Mini P.E.K.K.A Cannon Musketeer
Archers Knight Cannon Mini P.E.K.K.A Musketeer Poison Bandit
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Bandit
Poison Bandit Archers Knight Mini P.E.K.K.A Musketeer
Bandit Knight Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Knight Musketeer Bandit
Knight Cannon Mini P.E.K.K.A Musketeer Bandit
Poison Archers Musketeer
Mini P.E.K.K.A Archers Knight Musketeer Bandit
Mini P.E.K.K.A Knight
Knight Mini P.E.K.K.A Poison Bandit
Cannon Musketeer
Knight Mini P.E.K.K.A Musketeer
Poison
Mini P.E.K.K.A Knight Cannon Bandit
Archers Cannon Musketeer
Archers Knight Mini P.E.K.K.A Musketeer Poison
Poison Archers Cannon Mini P.E.K.K.A Musketeer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Musketeer Bandit
Poison Musketeer Bandit
Poison Bandit
Knight Musketeer Poison
Poison
Poison Musketeer
Archers Musketeer Poison
Poison
Poison Bandit
Mini P.E.K.K.A Musketeer Poison
Poison Knight Musketeer Bandit
Poison Archers Musketeer
Poison Knight Musketeer Bandit
Musketeer Poison Bandit
Musketeer Poison
Musketeer Poison Bandit
Musketeer Poison Bandit
Poison
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer Poison Bandit
Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison
Poison Musketeer Bandit
Musketeer Poison Bandit
Poison Musketeer Bandit
Poison Archers Musketeer
Musketeer Poison
Mini P.E.K.K.A
Poison Musketeer Bandit
Poison
Poison
Archers Musketeer Bandit
Poison Archers Musketeer
Poison Knight Mini P.E.K.K.A Musketeer
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Musketeer Poison
Poison Musketeer Bandit

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