My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Archers Cannon Hog Rider Goblin Barrel Little Prince
Zap
Archers Cannon Goblin Barrel Little Prince
Barbarian Barrel
Archers Cannon Elite Barbarians Goblin Barrel Ice Wizard Little Prince
The Log
Archers Cannon Elite Barbarians Hog Rider Goblin Barrel Little Prince
Earthquake
Archers Cannon Hog Rider Goblin Barrel
Arrows
Archers Goblin Barrel Little Prince
Royal Delivery
Archers Elite Barbarians Hog Rider Goblin Barrel Ice Wizard Little Prince
Fireball
Archers Cannon Elite Barbarians Hog Rider Goblin Barrel Ice Wizard Little Prince
Poison
Archers Cannon Ice Wizard Little Prince
Lightning
Cannon Elite Barbarians Ice Wizard Little Prince
Rocket
Elite Barbarians Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Cannon Goblin Barrel Ice Wizard Little Prince Hog Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Cannon Goblin Barrel Ice Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Hog Rider Mega Knight
Cannon
Elite Barbarians
Archers Hog Rider Mega Knight
Hog Rider
Archers Elite Barbarians Goblin Barrel Mega Knight Little Prince
Goblin Barrel
Hog Rider Ice Wizard Mega Knight
Ice Wizard
Goblin Barrel
Mega Knight
Archers Elite Barbarians Hog Rider Goblin Barrel
Little Prince
Hog Rider

Defense Synergies 0 8

Archers
Cannon Ice Wizard Mega Knight
Cannon
Archers Ice Wizard Little Prince
Elite Barbarians
Mega Knight
Hog Rider
Goblin Barrel
Ice Wizard
Archers Cannon Mega Knight Little Prince
Mega Knight
Archers Elite Barbarians Ice Wizard
Little Prince
Cannon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Elite Barbarians Cannon Ice Wizard Mega Knight
Cannon Mega Knight Archers Elite Barbarians Ice Wizard
Cannon Elite Barbarians Ice Wizard Mega Knight
Elite Barbarians Mega Knight
Archers Cannon Ice Wizard Mega Knight
Archers Cannon Ice Wizard Little Prince
Cannon Mega Knight
Cannon Elite Barbarians Ice Wizard
Elite Barbarians Archers Cannon Ice Wizard Mega Knight Little Prince
Archers Ice Wizard Cannon Mega Knight
Archers Ice Wizard
Cannon Mega Knight Elite Barbarians Ice Wizard
Mega Knight Cannon
Elite Barbarians Cannon Mega Knight
Cannon Elite Barbarians Mega Knight
Mega Knight Cannon Elite Barbarians
Cannon Mega Knight Archers Elite Barbarians Ice Wizard Little Prince
Archers Cannon Ice Wizard Mega Knight Little Prince
Cannon Elite Barbarians
Mega Knight Archers Cannon Elite Barbarians Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Elite Barbarians
Archers Elite Barbarians Mega Knight
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Cannon Elite Barbarians Mega Knight
Archers Ice Wizard
Archers Elite Barbarians Ice Wizard
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Cannon
Mega Knight Elite Barbarians
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Cannon
Archers Cannon Mega Knight
Elite Barbarians Archers Little Prince
Mega Knight Archers Cannon Elite Barbarians Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Wizard
Mega Knight
Ice Wizard
Archers
Ice Wizard
Elite Barbarians
Archers
Elite Barbarians
Elite Barbarians
Mega Knight
Archers Mega Knight
Mega Knight Little Prince
Mega Knight
Ice Wizard Mega Knight Little Prince
Ice Wizard
Mega Knight
Elite Barbarians Archers Ice Wizard Little Prince
Elite Barbarians
Mega Knight
Mega Knight
Archers
Archers Ice Wizard
Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians
Mega Knight Little Prince
Mega Knight

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