My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Hog Rider
Zap
Archers Cannon Firecracker
Barbarian Barrel
Archers Knight Cannon Firecracker Valkyrie
The Log
Archers Cannon Firecracker Hog Rider
Earthquake
Archers Cannon Firecracker Hog Rider
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker Valkyrie Hog Rider P.E.K.K.A
Fireball
Archers Cannon Firecracker Hog Rider
Poison
Archers Cannon Firecracker
Lightning
Knight Cannon Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Cannon Firecracker Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Cannon

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Arrows Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Knight
Knight
Archers Firecracker Hog Rider Arrows
Cannon
Firecracker
Knight Hog Rider Valkyrie P.E.K.K.A
Valkyrie
Archers Hog Rider Firecracker P.E.K.K.A
Hog Rider
Arrows Knight Firecracker Valkyrie Archers
P.E.K.K.A
Arrows Archers Firecracker Valkyrie

Defense Synergies 5 11

Archers
Knight Valkyrie Cannon Firecracker P.E.K.K.A
Arrows
Knight Cannon Valkyrie P.E.K.K.A
Knight
Archers Cannon Firecracker Arrows
Cannon
Knight Archers Arrows Firecracker Valkyrie
Firecracker
Knight Valkyrie Archers Cannon P.E.K.K.A
Valkyrie
Archers Firecracker Arrows Cannon P.E.K.K.A
Hog Rider
P.E.K.K.A
Archers Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie
P.E.K.K.A Knight Cannon Firecracker Valkyrie
Cannon P.E.K.K.A Archers Knight Valkyrie
Cannon P.E.K.K.A Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Archers Cannon Firecracker Valkyrie
Archers Arrows Cannon Firecracker
Arrows Cannon Valkyrie P.E.K.K.A
Cannon P.E.K.K.A
Knight Archers Cannon Firecracker Valkyrie
Archers Valkyrie Arrows Knight Cannon Firecracker
Arrows Archers Firecracker
Cannon P.E.K.K.A Knight Valkyrie
Valkyrie Arrows Cannon Firecracker P.E.K.K.A
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A
Arrows Knight Cannon Firecracker Valkyrie P.E.K.K.A
Arrows Cannon Archers Knight Firecracker Valkyrie
Arrows Valkyrie Archers Knight Cannon Firecracker
P.E.K.K.A Cannon
Valkyrie Archers Arrows Knight Cannon Firecracker P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Archers P.E.K.K.A
Archers Arrows Knight Firecracker Valkyrie
P.E.K.K.A Knight Valkyrie
Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Valkyrie
Arrows Firecracker Archers
P.E.K.K.A Archers Knight Valkyrie
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Firecracker Valkyrie
P.E.K.K.A Cannon
P.E.K.K.A Knight Valkyrie
P.E.K.K.A Arrows Valkyrie
P.E.K.K.A Knight Cannon Valkyrie
Archers Cannon Firecracker Valkyrie
Archers Knight Firecracker Valkyrie P.E.K.K.A
Arrows Valkyrie Archers Cannon Firecracker P.E.K.K.A
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker
Archers Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Firecracker Arrows Knight Valkyrie
Archers Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Archers Arrows Firecracker
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Archers Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Archers
Archers Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker P.E.K.K.A
Firecracker
Firecracker
Firecracker
P.E.K.K.A
Firecracker

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