My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Barbarian Hut Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army Clone
Giant Snowball
Cannon Wall Breakers Skeleton Army Clone Witch
Zap
Cannon Wall Breakers Skeleton Army Clone Witch
Barbarian Barrel
Cannon Barbarian Hut Wall Breakers Skeleton Army Clone Witch
The Log
Cannon Barbarian Hut Wall Breakers Skeleton Army Clone Witch
Earthquake
Cannon Barbarian Hut Skeleton Army Clone Witch
Arrows
Wall Breakers Skeleton Army Clone Witch
Royal Delivery
Wall Breakers Skeleton Army Clone Witch
Fireball
Cannon Barbarian Hut Wall Breakers Skeleton Army Clone Witch
Poison
Cannon Barbarian Hut Skeleton Army Clone Witch
Lightning
Cannon Barbarian Hut Witch
Rocket
Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Clone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Wall Breakers Arrows Cannon Skeleton Army Clone Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Wall Breakers Arrows Cannon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Barbarian Hut Wall Breakers
Cannon
Barbarian Hut
Arrows Mirror Wall Breakers
Mirror
Arrows Barbarian Hut Wall Breakers Skeleton Army
Wall Breakers
Arrows Barbarian Hut Mirror
Skeleton Army
Clone Mirror
Clone
Skeleton Army Witch
Witch
Clone

Defense Synergies 3 5

Arrows
Mirror Cannon Barbarian Hut
Cannon
Mirror Arrows Skeleton Army Witch
Barbarian Hut
Arrows Skeleton Army
Mirror
Arrows Cannon Skeleton Army
Wall Breakers
Skeleton Army
Mirror Cannon Barbarian Hut
Clone
Witch
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon
Barbarian Hut Skeleton Army Cannon Witch
Cannon Barbarian Hut Skeleton Army Witch
Cannon Barbarian Hut Skeleton Army Witch
Arrows Skeleton Army
Arrows Skeleton Army Cannon
Arrows Cannon Barbarian Hut Witch
Barbarian Hut Arrows Cannon
Cannon Barbarian Hut Witch Skeleton Army
Skeleton Army Cannon
Skeleton Army Witch Arrows Cannon
Arrows Barbarian Hut Witch
Cannon Barbarian Hut Skeleton Army Witch
Barbarian Hut Skeleton Army Arrows Cannon Witch
Barbarian Hut Skeleton Army Cannon
Barbarian Hut Skeleton Army Cannon
Barbarian Hut Arrows Cannon Skeleton Army Witch
Arrows Cannon Barbarian Hut Skeleton Army Witch
Arrows Witch Cannon Barbarian Hut
Barbarian Hut Cannon
Skeleton Army Arrows Cannon Witch
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Skeleton Army Witch
Arrows
Skeleton Army Barbarian Hut Witch
Skeleton Army Barbarian Hut
Barbarian Hut Cannon Skeleton Army Witch
Arrows Witch
Skeleton Army Barbarian Hut Witch
Barbarian Hut Skeleton Army
Barbarian Hut Skeleton Army Witch
Witch Cannon Barbarian Hut Skeleton Army
Witch
Skeleton Army Arrows
Skeleton Army Cannon Barbarian Hut Witch
Cannon Barbarian Hut Skeleton Army Witch
Skeleton Army Witch Barbarian Hut
Arrows Cannon Barbarian Hut Witch
Arrows Cannon Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut
Arrows
Arrows Witch
Arrows Witch
Arrows Barbarian Hut
Arrows
Arrows
Arrows
Barbarian Hut
Arrows
Arrows Barbarian Hut
Arrows Barbarian Hut Witch
Arrows Barbarian Hut
Arrows
Arrows
Arrows Witch
Arrows
Arrows Barbarian Hut
Arrows Witch
Witch
Arrows Witch
Arrows Witch
Arrows
Arrows Witch
Witch
Arrows
Arrows
Arrows
Barbarian Hut Skeleton Army Witch
Arrows Witch
Arrows
Arrows
Arrows
Witch
Witch
Witch

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