My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Little Prince
Zap
Cannon Firecracker Little Prince
Barbarian Barrel
Knight Cannon Firecracker Executioner Little Prince
The Log
Cannon Firecracker Hog Rider Little Prince
Earthquake
Cannon Firecracker Hog Rider
Arrows
Firecracker Little Prince
Royal Delivery
Knight Firecracker Hog Rider Executioner Little Prince
Fireball
Cannon Firecracker Hog Rider Executioner Little Prince
Poison
Cannon Firecracker Executioner Little Prince
Lightning
Knight Cannon Executioner Little Prince
Rocket
Hog Rider Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Cannon Firecracker Little Prince Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Cannon Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mega Knight
Knight
Firecracker Hog Rider Executioner Arrows Little Prince
Cannon
Firecracker
Knight Hog Rider Mega Knight
Hog Rider
Arrows Knight Firecracker Executioner Mega Knight Little Prince
Executioner
Knight Hog Rider Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Executioner
Little Prince
Knight Hog Rider

Defense Synergies 5 7

Arrows
Mega Knight Knight Cannon Little Prince
Knight
Cannon Firecracker Executioner Little Prince Arrows
Cannon
Knight Arrows Firecracker Little Prince
Firecracker
Knight Cannon Mega Knight
Hog Rider
Executioner
Knight Mega Knight
Mega Knight
Arrows Firecracker Executioner
Little Prince
Knight Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Executioner
Knight Cannon Firecracker Executioner Mega Knight
Cannon Mega Knight Knight Executioner
Cannon Knight Firecracker Mega Knight
Arrows Firecracker Mega Knight
Arrows Cannon Firecracker Executioner Mega Knight
Arrows Cannon Firecracker Executioner Little Prince
Arrows Cannon Mega Knight
Cannon
Knight Cannon Firecracker Mega Knight Little Prince
Executioner Arrows Knight Cannon Firecracker Mega Knight
Arrows Executioner Firecracker
Cannon Mega Knight Knight
Executioner Mega Knight Arrows Cannon Firecracker
Knight Cannon Mega Knight
Cannon Mega Knight
Mega Knight Arrows Knight Cannon Firecracker Executioner
Arrows Cannon Mega Knight Knight Firecracker Executioner Little Prince
Arrows Executioner Knight Cannon Firecracker Mega Knight Little Prince
Cannon
Mega Knight Arrows Knight Cannon Firecracker Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Firecracker Executioner Mega Knight
Mega Knight Knight
Mega Knight Knight
Knight Cannon Executioner Mega Knight
Arrows Firecracker Executioner
Knight
Mega Knight Knight
Mega Knight Knight Firecracker
Cannon
Mega Knight Knight
Mega Knight Arrows
Mega Knight Knight Cannon Executioner
Cannon Firecracker Executioner Mega Knight
Knight Firecracker Executioner Little Prince
Arrows Executioner Mega Knight Cannon Firecracker
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Knight Firecracker
Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker Executioner
Arrows Firecracker
Firecracker Arrows Knight
Arrows Firecracker Executioner
Knight Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Executioner
Arrows Firecracker Executioner Mega Knight
Arrows
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Firecracker Executioner Mega Knight Little Prince
Arrows Firecracker Executioner
Arrows Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner Little Prince
Firecracker
Arrows Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Knight Firecracker Executioner Mega Knight
Arrows Firecracker Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight Little Prince

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