My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Cannon Flying Machine Miner
Zap
Cannon Flying Machine
Barbarian Barrel
Knight Cannon
The Log
Cannon
Earthquake
Cannon
Arrows
Flying Machine
Royal Delivery
Knight Flying Machine Miner
Fireball
Cannon Flying Machine
Poison
Cannon Flying Machine
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Rocket Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Knight Cannon Miner Flying Machine Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Arrows Knight Cannon

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Knight Miner Mega Knight
Knight
Arrows Flying Machine Miner
Cannon
Flying Machine
Knight Mirror Mega Knight
Rocket
Mirror Miner
Mirror
Arrows Miner Flying Machine Rocket
Miner
Mirror Arrows Knight Rocket Mega Knight
Mega Knight
Arrows Flying Machine Miner

Defense Synergies 4 9

Arrows
Mirror Mega Knight Knight Cannon
Knight
Cannon Arrows Flying Machine
Cannon
Knight Mirror Arrows Flying Machine Rocket
Flying Machine
Knight Cannon Mirror Mega Knight
Rocket
Cannon
Mirror
Arrows Cannon Flying Machine Mega Knight
Miner
Mega Knight
Mega Knight
Arrows Flying Machine Mirror Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Flying Machine
Knight Cannon Flying Machine Mega Knight
Cannon Rocket Mega Knight Knight
Cannon Knight Mega Knight
Arrows Rocket Mega Knight
Arrows Cannon Flying Machine Mega Knight
Rocket Arrows Cannon Flying Machine
Rocket Arrows Cannon Flying Machine Mega Knight
Cannon
Knight Cannon Miner Mega Knight
Arrows Knight Cannon Flying Machine Mega Knight
Arrows Flying Machine
Cannon Mega Knight Knight Flying Machine Rocket
Rocket Mega Knight Arrows Cannon
Knight Cannon Mega Knight
Rocket Cannon Mega Knight
Mega Knight Arrows Knight Cannon
Arrows Cannon Mega Knight Knight Flying Machine
Arrows Knight Cannon Flying Machine Mega Knight
Cannon
Mega Knight Arrows Knight Cannon Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight
Arrows Knight Flying Machine Rocket Miner Mega Knight
Mega Knight Knight Rocket
Rocket Mega Knight Knight
Knight Cannon Mega Knight
Arrows Rocket Flying Machine
Rocket Knight Flying Machine
Mega Knight Knight
Rocket Mega Knight Knight Flying Machine
Cannon
Mega Knight Knight Flying Machine
Rocket Mega Knight Arrows
Rocket Mega Knight Knight Cannon
Cannon Flying Machine Mega Knight
Knight Flying Machine Rocket
Arrows Mega Knight Cannon Flying Machine
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Flying Machine Rocket
Arrows Flying Machine Miner
Rocket Arrows Flying Machine Miner
Arrows Knight Flying Machine Rocket
Rocket Arrows Mega Knight
Arrows Flying Machine Rocket
Arrows Flying Machine
Arrows Flying Machine
Arrows Miner Flying Machine
Rocket
Rocket Miner Arrows Knight Flying Machine
Arrows Flying Machine Rocket
Flying Machine Rocket Knight Miner
Arrows Flying Machine Rocket
Arrows Flying Machine
Rocket Arrows Flying Machine
Arrows Flying Machine Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Flying Machine Mega Knight
Rocket Arrows Flying Machine Miner Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows Flying Machine
Arrows Mega Knight
Arrows Miner Flying Machine
Arrows Flying Machine Miner Mega Knight
Rocket Miner Arrows
Arrows Flying Machine
Rocket Flying Machine
Arrows Rocket Miner Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Flying Machine Rocket
Rocket Arrows Flying Machine
Arrows
Miner Knight Flying Machine Rocket Mega Knight
Arrows Flying Machine
Rocket Arrows
Flying Machine Mega Knight
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Miner Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: