My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Cannon Battle Ram Goblin Barrel Witch Inferno Dragon
Zap
Cannon Battle Ram Goblin Barrel Witch Inferno Dragon
Barbarian Barrel
Cannon Battle Ram Goblin Barrel Witch
The Log
Cannon Battle Ram Goblin Barrel Witch
Earthquake
Cannon Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Battle Ram Goblin Barrel Witch Inferno Dragon
Fireball
Cannon Battle Ram Goblin Barrel Witch Inferno Dragon
Poison
Cannon Witch
Lightning
Cannon Battle Ram Witch Inferno Dragon
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Fireball Battle Ram Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Fireball

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Fireball
Battle Ram The Log Mega Knight
Battle Ram
The Log Fireball Goblin Barrel Witch
Goblin Barrel
Battle Ram Mega Knight
Witch
Battle Ram Mega Knight
The Log
Battle Ram Fireball Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Fireball Goblin Barrel Witch The Log

Defense Synergies 2 9

Cannon
The Log Fireball Witch Inferno Dragon
Fireball
The Log Cannon Mega Knight
Battle Ram
Goblin Barrel
Witch
Cannon The Log Mega Knight
The Log
Cannon Fireball Witch Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Fireball Witch The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball The Log
Inferno Dragon Cannon Witch The Log Mega Knight
Cannon Witch Mega Knight Inferno Dragon
Cannon Witch Inferno Dragon Mega Knight
Fireball The Log Mega Knight
Fireball The Log Cannon Mega Knight
Inferno Dragon Cannon Fireball Witch
Cannon Fireball The Log Mega Knight
Cannon Witch Inferno Dragon
Cannon Mega Knight
Witch Cannon Fireball The Log Mega Knight
Inferno Dragon Fireball Witch
Cannon Mega Knight Fireball Witch The Log
Fireball Mega Knight Cannon Witch The Log
Inferno Dragon Cannon Mega Knight
Cannon Fireball The Log Inferno Dragon Mega Knight
Mega Knight Cannon Fireball Witch
Cannon Fireball Mega Knight Witch The Log
Witch The Log Cannon Fireball Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Cannon Fireball Witch The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball The Log Inferno Dragon Mega Knight
Mega Knight Witch The Log
Mega Knight Fireball The Log
Cannon Witch Inferno Dragon Mega Knight
Fireball Witch
Fireball Witch
Mega Knight Inferno Dragon
Mega Knight Fireball Witch The Log Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Mega Knight Witch
Mega Knight Fireball The Log
Mega Knight Cannon Fireball Witch
Cannon Fireball Witch Mega Knight
Witch Fireball The Log Inferno Dragon
Mega Knight Cannon Fireball Witch The Log Inferno Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch Inferno Dragon
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Inferno Dragon
Fireball Mega Knight

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