My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mother Witch Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Ram Rider
Giant Snowball
Cannon Goblin Barrel Ram Rider Little Prince
Zap
Cannon Firecracker Goblin Barrel Ram Rider Little Prince
Barbarian Barrel
Cannon Firecracker Goblin Barrel Little Prince
The Log
Cannon Firecracker Goblin Barrel Ram Rider Little Prince
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel Little Prince
Royal Delivery
Firecracker Goblin Barrel Mother Witch Ram Rider Little Prince
Fireball
Cannon Firecracker Goblin Barrel Mother Witch Ram Rider Little Prince
Poison
Cannon Firecracker Mother Witch Little Prince
Lightning
Cannon Mother Witch Ram Rider Little Prince
Rocket
Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Goblin Barrel Little Prince Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Goblin Barrel

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Barrel Ram Rider Mega Knight
Goblin Barrel
Firecracker Ram Rider Mega Knight
The Log
Ram Rider Mega Knight Little Prince
Mother Witch
Ram Rider Mega Knight
Ram Rider
Firecracker Goblin Barrel The Log Mother Witch Mega Knight
Mega Knight
Firecracker Goblin Barrel The Log Mother Witch Ram Rider
Little Prince
The Log

Defense Synergies 2 9

Cannon
The Log Firecracker Mother Witch Little Prince
Firecracker
The Log Cannon Mega Knight
Goblin Barrel
The Log
Cannon Firecracker Mother Witch Ram Rider Mega Knight Little Prince
Mother Witch
Cannon The Log Mega Knight
Ram Rider
The Log
Mega Knight
Firecracker The Log Mother Witch
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log Ram Rider
Cannon Firecracker The Log Ram Rider Mega Knight
Cannon Ram Rider Mega Knight
Cannon Firecracker Ram Rider Mega Knight
Firecracker The Log Mega Knight
The Log Cannon Firecracker Mother Witch Mega Knight
Ram Rider Cannon Firecracker Little Prince
Cannon The Log Ram Rider Mega Knight
Cannon
Cannon Firecracker Mega Knight Little Prince
Mother Witch Cannon Firecracker The Log Ram Rider Mega Knight
Firecracker Ram Rider
Cannon Mega Knight The Log Ram Rider
Mega Knight Cannon Firecracker The Log
Cannon Ram Rider Mega Knight
Cannon The Log Ram Rider Mega Knight
Mega Knight Cannon Firecracker
Cannon Mega Knight Firecracker The Log Ram Rider Little Prince
The Log Cannon Firecracker Mother Witch Ram Rider Mega Knight Little Prince
Cannon Ram Rider
Mega Knight Cannon Firecracker The Log Mother Witch Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker The Log Mega Knight
Mega Knight The Log Ram Rider
Mega Knight The Log Ram Rider
Cannon Ram Rider Mega Knight
Firecracker Mother Witch Ram Rider
Ram Rider
Mega Knight
Mega Knight Firecracker The Log
Cannon
Mega Knight
Mega Knight The Log
Mega Knight Cannon Ram Rider
Cannon Firecracker Mega Knight
Firecracker The Log Little Prince
Mega Knight Cannon Firecracker The Log Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log Ram Rider
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Mother Witch Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Firecracker The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Firecracker The Log Mother Witch Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
Firecracker The Log Mother Witch Mega Knight Little Prince
Firecracker The Log Ram Rider
The Log Ram Rider Mega Knight
Firecracker The Log
Firecracker Mother Witch Little Prince
Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Firecracker Ram Rider
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Firecracker The Log
Firecracker
Firecracker The Log Mega Knight Little Prince
Firecracker Mega Knight

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