My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Electro Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Electro Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Phoenix
Giant Snowball
Cannon Battle Ram Guards
Zap
Cannon Firecracker Battle Ram Guards
Barbarian Barrel
Cannon Firecracker Battle Ram Guards
The Log
Cannon Firecracker Battle Ram Guards
Earthquake
Cannon Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Battle Ram Guards
Fireball
Cannon Firecracker Battle Ram
Poison
Cannon Firecracker Guards Phoenix
Lightning
Cannon Battle Ram Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Firecracker Guards Fireball Battle Ram Phoenix Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Firecracker Guards

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Battle Ram
Fireball
Battle Ram The Log
Battle Ram
The Log Firecracker Fireball
Guards
The Log
Electro Giant
The Log
Battle Ram Fireball Guards
Phoenix

Defense Synergies 3 6

Cannon
The Log Firecracker Fireball Guards Electro Giant
Firecracker
The Log Cannon Guards
Fireball
The Log Cannon
Battle Ram
Guards
Cannon Firecracker The Log
Electro Giant
Cannon
The Log
Cannon Firecracker Fireball Guards
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball The Log
Cannon Firecracker The Log Phoenix
Cannon
Cannon Firecracker Guards Phoenix
Firecracker Fireball The Log
Fireball The Log Cannon Firecracker Guards
Cannon Firecracker Fireball Phoenix
Cannon Fireball Electro Giant The Log Phoenix
Cannon Phoenix
Guards Cannon Firecracker Phoenix
Guards Cannon Firecracker Fireball Electro Giant The Log
Firecracker Fireball Phoenix
Cannon Fireball Guards The Log
Fireball Cannon Firecracker Guards The Log
Cannon Phoenix
Cannon Fireball Electro Giant The Log
Cannon Firecracker Fireball
Cannon Fireball Firecracker Guards The Log
The Log Cannon Firecracker Fireball Guards
Cannon Phoenix
Cannon Firecracker Fireball Guards Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Giant
Fireball Firecracker The Log Phoenix
Guards The Log
Guards Fireball The Log Phoenix
Cannon Guards Phoenix
Firecracker Fireball Electro Giant
Guards Fireball Phoenix
Phoenix
Firecracker Fireball The Log Phoenix
Cannon Guards Phoenix
Guards Phoenix
Fireball Guards Electro Giant The Log Phoenix
Cannon Fireball Guards
Cannon Firecracker Fireball Electro Giant
Guards Electro Giant Phoenix Firecracker Fireball The Log
Cannon Firecracker Fireball Electro Giant The Log Phoenix
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Guards The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Fireball Guards The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Fireball Guards
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Electro Giant The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Electro Giant
Firecracker Fireball Guards Electro Giant
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball Guards
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Firecracker Fireball Guards The Log
Firecracker Fireball
Firecracker Fireball Electro Giant The Log
Fireball Firecracker

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