My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Magic Archer Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Cannon Guards Goblin Drill
Zap
Cannon Firecracker Guards Goblin Drill
Barbarian Barrel
Cannon Firecracker Guards Goblin Drill Magic Archer
The Log
Cannon Firecracker Guards Goblin Drill
Earthquake
Cannon Firecracker Guards Goblin Drill
Arrows
Firecracker Guards Goblin Drill
Royal Delivery
Firecracker Guards Goblin Drill Magic Archer
Fireball
Cannon Firecracker Goblin Drill Magic Archer
Poison
Cannon Firecracker Guards Goblin Drill Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Guards Void Goblin Drill Magic Archer Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Firecracker Guards Void

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Goblin Drill Mega Knight
Guards
Void
Goblin Drill
Firecracker Mega Knight Golden Knight
Magic Archer
Mega Knight Golden Knight
Mega Knight
Firecracker Goblin Drill Magic Archer
Golden Knight
Goblin Drill Magic Archer

Defense Synergies 0 10

Cannon
Firecracker Guards Magic Archer
Firecracker
Cannon Guards Mega Knight Golden Knight
Guards
Cannon Firecracker Goblin Drill Magic Archer
Void
Goblin Drill
Guards Magic Archer
Magic Archer
Cannon Guards Goblin Drill Mega Knight
Mega Knight
Firecracker Magic Archer
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Void Magic Archer Golden Knight
Cannon Firecracker Goblin Drill Mega Knight
Cannon Mega Knight Void Goblin Drill
Cannon Firecracker Guards Goblin Drill Mega Knight
Firecracker Mega Knight
Cannon Firecracker Guards Magic Archer Mega Knight
Cannon Firecracker Void Magic Archer
Cannon Void Magic Archer Mega Knight Golden Knight
Cannon Goblin Drill
Guards Cannon Firecracker Mega Knight
Guards Cannon Firecracker Goblin Drill Magic Archer Mega Knight
Firecracker Magic Archer
Cannon Goblin Drill Mega Knight Guards
Mega Knight Cannon Firecracker Guards Goblin Drill Magic Archer Golden Knight
Cannon Goblin Drill Mega Knight
Cannon Goblin Drill Mega Knight
Mega Knight Cannon Firecracker Goblin Drill
Cannon Mega Knight Firecracker Guards Goblin Drill Magic Archer Golden Knight
Goblin Drill Cannon Firecracker Guards Magic Archer Mega Knight
Cannon Goblin Drill
Mega Knight Cannon Firecracker Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void
Void Firecracker Magic Archer Mega Knight
Guards Mega Knight Golden Knight
Guards Mega Knight
Cannon Guards Goblin Drill Mega Knight
Firecracker Magic Archer
Guards Void
Mega Knight
Void Mega Knight Firecracker Magic Archer
Cannon Guards Goblin Drill
Mega Knight Guards Golden Knight
Mega Knight Guards Void
Mega Knight Cannon Guards Golden Knight
Cannon Firecracker Magic Archer Mega Knight
Guards Firecracker Goblin Drill Magic Archer Golden Knight
Mega Knight Cannon Firecracker Magic Archer Golden Knight
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker Guards Goblin Drill Golden Knight
Firecracker Void Magic Archer Golden Knight
Void Goblin Drill Magic Archer
Firecracker Guards Void
Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Void Firecracker Golden Knight
Guards Void
Firecracker Void Magic Archer Golden Knight
Void Firecracker Magic Archer
Firecracker Void Magic Archer Golden Knight
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Goblin Drill Magic Archer Golden Knight
Magic Archer Firecracker Mega Knight
Void Firecracker Magic Archer Mega Knight
Firecracker Void Magic Archer Mega Knight Golden Knight
Void Magic Archer Mega Knight
Void
Void
Void Goblin Drill
Firecracker Magic Archer Mega Knight
Firecracker Void Magic Archer Golden Knight
Void Magic Archer Mega Knight Golden Knight
Void Firecracker Magic Archer Golden Knight
Firecracker Void Magic Archer
Firecracker Guards Void
Void
Void Magic Archer Mega Knight
Void Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Guards Void Magic Archer
Firecracker Magic Archer
Void Firecracker Magic Archer Mega Knight
Firecracker Magic Archer
Void
Firecracker Mega Knight
Firecracker Guards Magic Archer Golden Knight
Firecracker Void Magic Archer
Void Firecracker Magic Archer Mega Knight Golden Knight
Firecracker Void Mega Knight
Void

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