My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Demolisher Goblin Barrel
Giant Snowball
Cannon Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Barrel Witch Electro Wizard
The Log
Cannon Hog Rider Goblin Demolisher Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Demolisher Goblin Barrel Witch Electro Wizard
Fireball
Cannon Hog Rider Goblin Barrel Witch Electro Wizard
Poison
Cannon Witch Electro Wizard
Lightning
Cannon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Demolisher Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Hog Rider Goblin Demolisher Electro Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Goblin Barrel Hog Rider

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
The Log Goblin Demolisher Goblin Barrel Witch Electro Wizard Mega Knight
Goblin Demolisher
Hog Rider
Goblin Barrel
Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Mega Knight
Hog Rider Goblin Barrel Witch The Log Electro Wizard

Defense Synergies 1 9

Cannon
The Log Witch Electro Wizard
Hog Rider
Goblin Demolisher
The Log
Goblin Barrel
Witch
Cannon The Log Electro Wizard Mega Knight
The Log
Cannon Goblin Demolisher Witch Electro Wizard Mega Knight
Electro Wizard
Cannon Witch The Log Mega Knight
Mega Knight
Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Demolisher The Log Electro Wizard
Cannon Witch The Log Electro Wizard Mega Knight
Cannon Witch Mega Knight Electro Wizard
Cannon Witch Electro Wizard Mega Knight
Goblin Demolisher The Log Mega Knight
The Log Cannon Goblin Demolisher Electro Wizard Mega Knight
Electro Wizard Cannon Witch
Cannon The Log Electro Wizard Mega Knight
Cannon Witch
Cannon Electro Wizard Mega Knight
Witch Electro Wizard Cannon Goblin Demolisher The Log Mega Knight
Witch Electro Wizard
Cannon Mega Knight Witch The Log Electro Wizard
Mega Knight Cannon Goblin Demolisher Witch The Log Electro Wizard
Cannon Electro Wizard Mega Knight
Cannon The Log Electro Wizard Mega Knight
Mega Knight Cannon Witch Electro Wizard
Cannon Mega Knight Goblin Demolisher Witch The Log Electro Wizard
Witch The Log Cannon Goblin Demolisher Electro Wizard Mega Knight
Cannon Electro Wizard
Goblin Demolisher Mega Knight Cannon Witch The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard The Log Mega Knight
Mega Knight Witch The Log Electro Wizard
Mega Knight The Log Electro Wizard
Cannon Witch Mega Knight
Goblin Demolisher Witch Electro Wizard
Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Witch The Log
Witch Cannon
Mega Knight Witch
Mega Knight The Log Electro Wizard
Mega Knight Cannon Witch
Cannon Goblin Demolisher Witch Mega Knight
Witch Electro Wizard The Log
Mega Knight Cannon Witch The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
Goblin Demolisher The Log Mega Knight
Witch
Goblin Demolisher Witch The Log
The Log Goblin Demolisher
The Log
Electro Wizard
The Log Electro Wizard
The Log
The Log
Goblin Demolisher Witch The Log
Goblin Demolisher The Log Mega Knight
Goblin Demolisher The Log Electro Wizard Mega Knight
Goblin Demolisher Witch The Log Mega Knight
The Log Mega Knight
The Log
The Log
Goblin Demolisher The Log Witch Mega Knight
Witch
The Log Witch Electro Wizard
Witch The Log Mega Knight
The Log
Witch Electro Wizard
Electro Wizard Witch
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard Witch
Witch Electro Wizard
The Log
Electro Wizard Mega Knight
The Log
Mega Knight
Witch The Log Electro Wizard
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: