My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Sparky
Giant Snowball
Cannon Musketeer Hog Rider
Zap
Cannon Sparky
Barbarian Barrel
Cannon Musketeer Sparky
The Log
Cannon Musketeer Hog Rider Sparky
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Musketeer Hog Rider Sparky
Fireball
Cannon Musketeer Hog Rider Sparky
Poison
Cannon Musketeer Sparky
Lightning
Cannon Ice Golem Musketeer Sparky
Rocket
Musketeer Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Fireball Musketeer Hog Rider Golden Knight Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Cannon Fireball Musketeer

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Hog Rider Sparky
Fireball
Hog Rider Sparky Mega Knight Golden Knight
Musketeer
Ice Golem Hog Rider Mega Knight
Hog Rider
Ice Golem Fireball Musketeer Mega Knight Golden Knight
Sparky
Ice Golem Fireball Golden Knight
Mega Knight
Fireball Musketeer Hog Rider
Golden Knight
Fireball Hog Rider Sparky

Defense Synergies 3 11

Cannon
Ice Golem Musketeer Fireball Sparky
Ice Golem
Cannon Musketeer Fireball Sparky Mega Knight
Fireball
Cannon Ice Golem Musketeer Mega Knight Golden Knight
Musketeer
Cannon Ice Golem Fireball Mega Knight Golden Knight
Hog Rider
Sparky
Cannon Ice Golem Golden Knight
Mega Knight
Ice Golem Fireball Musketeer
Golden Knight
Fireball Musketeer Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball Musketeer Sparky Golden Knight
Sparky Cannon Musketeer Mega Knight
Cannon Sparky Mega Knight Musketeer
Cannon Sparky Musketeer Mega Knight
Fireball Sparky Mega Knight
Fireball Cannon Musketeer Mega Knight
Musketeer Cannon Fireball
Cannon Ice Golem Fireball Musketeer Sparky Mega Knight Golden Knight
Cannon Sparky Musketeer
Cannon Ice Golem Musketeer Sparky Mega Knight
Cannon Ice Golem Fireball Musketeer Mega Knight
Musketeer Fireball
Cannon Sparky Mega Knight Fireball Musketeer
Fireball Sparky Mega Knight Cannon Golden Knight
Sparky Cannon Mega Knight
Cannon Fireball Sparky Mega Knight
Sparky Mega Knight Cannon Fireball Musketeer
Cannon Fireball Mega Knight Musketeer Golden Knight
Cannon Ice Golem Fireball Musketeer Mega Knight
Sparky Cannon Musketeer
Mega Knight Cannon Fireball Musketeer Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Ice Golem Fireball Sparky
Fireball Ice Golem Musketeer Mega Knight
Mega Knight Ice Golem Musketeer Sparky Golden Knight
Mega Knight Ice Golem Fireball Musketeer Sparky
Cannon Musketeer Sparky Mega Knight
Fireball Ice Golem Musketeer
Sparky Ice Golem Fireball Musketeer
Mega Knight Sparky
Mega Knight Ice Golem Fireball Sparky
Cannon Musketeer Sparky
Mega Knight Musketeer Sparky Golden Knight
Mega Knight Fireball
Mega Knight Cannon Ice Golem Fireball Sparky Golden Knight
Cannon Fireball Musketeer Sparky Mega Knight
Sparky Ice Golem Fireball Musketeer Golden Knight
Mega Knight Cannon Ice Golem Fireball Musketeer Sparky Golden Knight
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer Sparky Golden Knight
Fireball Musketeer Golden Knight
Fireball Sparky
Ice Golem Fireball Musketeer Sparky
Fireball Sparky Mega Knight
Fireball Ice Golem Musketeer
Musketeer Sparky
Fireball Ice Golem
Fireball Golden Knight
Fireball Musketeer Sparky
Fireball Musketeer Sparky Golden Knight
Fireball Musketeer
Ice Golem Fireball Musketeer Sparky Golden Knight
Fireball Musketeer
Ice Golem Fireball Musketeer Sparky
Fireball Musketeer Sparky Golden Knight
Fireball Musketeer Sparky Mega Knight
Fireball Sparky
Sparky
Fireball Musketeer Sparky Mega Knight
Fireball Mega Knight Golden Knight
Fireball Musketeer Sparky Mega Knight
Fireball
Musketeer Sparky
Fireball Musketeer
Ice Golem Fireball Sparky Mega Knight
Fireball Musketeer Sparky Golden Knight
Fireball Musketeer Sparky Mega Knight Golden Knight
Fireball Musketeer Sparky Golden Knight
Ice Golem Fireball Musketeer Sparky
Fireball Musketeer
Fireball Sparky
Fireball Musketeer Sparky Mega Knight
Fireball Sparky
Sparky Mega Knight
Fireball Sparky
Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer Sparky Mega Knight
Ice Golem Fireball Musketeer
Fireball Sparky
Musketeer Sparky Mega Knight
Fireball Musketeer Sparky Golden Knight
Fireball Musketeer
Fireball Musketeer Sparky Mega Knight Golden Knight
Sparky
Fireball Sparky Mega Knight

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