My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Elixir Collector Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton Army
Giant Snowball
Cannon Goblin Gang Musketeer Skeleton Army
Zap
Cannon Goblin Gang Skeleton Army
Barbarian Barrel
Knight Cannon Goblin Gang Musketeer Skeleton Army
The Log
Cannon Goblin Gang Musketeer Skeleton Army
Earthquake
Cannon Goblin Gang Elixir Collector Skeleton Army
Arrows
Goblin Gang Skeleton Army
Royal Delivery
Knight Goblin Gang Musketeer Skeleton Army Mother Witch
Fireball
Cannon Goblin Gang Musketeer Elixir Collector Skeleton Army Mother Witch
Poison
Cannon Goblin Gang Musketeer Elixir Collector Skeleton Army Mother Witch
Lightning
Knight Cannon Musketeer Elixir Collector Mother Witch
Rocket
Musketeer Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Cannon Goblin Gang Skeleton Army Musketeer Mother Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Knight Cannon Goblin Gang

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Mother Witch
Cannon
Goblin Gang
Knight Mirror
Musketeer
Knight Mirror
Elixir Collector
Mirror
Goblin Gang Musketeer Skeleton Army
Skeleton Army
Mirror
Mother Witch
Knight

Defense Synergies 7 9

Knight
Cannon Goblin Gang Musketeer Skeleton Army Mother Witch
Cannon
Knight Musketeer Mirror Goblin Gang Skeleton Army Mother Witch
Goblin Gang
Knight Musketeer Cannon Mirror Skeleton Army
Musketeer
Knight Cannon Goblin Gang Mirror Skeleton Army
Elixir Collector
Mirror
Cannon Skeleton Army Goblin Gang Musketeer
Skeleton Army
Mirror Knight Cannon Goblin Gang Musketeer
Mother Witch
Knight Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer
Skeleton Army Knight Cannon Goblin Gang Musketeer
Cannon Goblin Gang Skeleton Army Knight Musketeer
Cannon Skeleton Army Knight Goblin Gang Musketeer
Skeleton Army
Goblin Gang Skeleton Army Cannon Musketeer Mother Witch
Musketeer Cannon Goblin Gang
Cannon Musketeer
Cannon Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Cannon Musketeer
Goblin Gang Skeleton Army Mother Witch Knight Cannon Musketeer
Musketeer Goblin Gang
Cannon Skeleton Army Knight Goblin Gang Musketeer
Skeleton Army Cannon Goblin Gang
Skeleton Army Knight Cannon Goblin Gang
Skeleton Army Cannon Goblin Gang
Knight Cannon Goblin Gang Musketeer Skeleton Army
Cannon Knight Goblin Gang Musketeer Skeleton Army
Knight Cannon Musketeer Mother Witch
Cannon Musketeer
Goblin Gang Skeleton Army Knight Cannon Musketeer Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army
Knight Goblin Gang Musketeer
Goblin Gang Skeleton Army Knight Musketeer
Goblin Gang Skeleton Army Knight Musketeer
Knight Cannon Goblin Gang Musketeer Skeleton Army
Mother Witch Goblin Gang Musketeer
Goblin Gang Skeleton Army Knight Musketeer
Knight Skeleton Army
Knight Skeleton Army
Cannon Goblin Gang Musketeer Skeleton Army
Knight Musketeer
Skeleton Army
Skeleton Army Knight Cannon Goblin Gang
Cannon Musketeer Skeleton Army
Goblin Gang Skeleton Army Knight Musketeer
Cannon Musketeer Mother Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Mother Witch Musketeer
Musketeer
Goblin Gang Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Mother Witch
Musketeer
Musketeer
Musketeer
Mother Witch
Musketeer
Musketeer
Musketeer
Musketeer Mother Witch
Musketeer
Musketeer
Goblin Gang Musketeer Skeleton Army
Musketeer
Knight Goblin Gang Musketeer
Musketeer
Musketeer
Goblin Gang Musketeer
Musketeer
Musketeer

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