My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Cannon Musketeer Guards Electro Dragon
Zap
Cannon Royal Giant Guards
Barbarian Barrel
Cannon Musketeer Guards
The Log
Cannon Royal Giant Musketeer Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Musketeer Guards Electro Dragon
Fireball
Cannon Musketeer Electro Dragon
Poison
Cannon Musketeer Guards Electro Dragon
Lightning
Cannon Musketeer Electro Dragon
Rocket
Musketeer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Musketeer Poison Electro Dragon Royal Giant Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Guards Musketeer Poison

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Giant
Poison Lightning Musketeer Guards Electro Dragon
Musketeer
Royal Giant Electro Dragon
Guards
Royal Giant
Poison
Royal Giant Electro Dragon
Electro Dragon
Royal Giant Musketeer Poison
Lightning
Royal Giant Electro Giant
Electro Giant
Lightning

Defense Synergies 2 6

Cannon
Musketeer Guards Poison Electro Dragon Electro Giant
Royal Giant
Musketeer
Cannon Guards
Guards
Musketeer Cannon Poison Electro Dragon
Poison
Cannon Guards
Electro Dragon
Cannon Guards
Lightning
Electro Giant
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Cannon Musketeer Electro Dragon
Cannon Musketeer Electro Dragon
Cannon Musketeer Electro Dragon Lightning
Cannon Musketeer Guards Electro Dragon
Lightning Poison
Cannon Musketeer Guards Electro Dragon
Musketeer Lightning Cannon Poison Electro Dragon
Lightning Cannon Musketeer Poison Electro Dragon Electro Giant
Cannon Musketeer
Guards Cannon Musketeer
Guards Poison Cannon Musketeer Electro Dragon Electro Giant
Musketeer Poison Electro Dragon
Cannon Musketeer Guards Electro Dragon Lightning
Cannon Guards Poison Electro Dragon
Cannon
Cannon Lightning Electro Giant
Cannon Musketeer Poison Electro Dragon
Cannon Musketeer Guards Electro Dragon
Poison Cannon Musketeer Guards Electro Dragon
Cannon Musketeer
Cannon Musketeer Guards Poison Electro Dragon Electro Giant
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Electro Giant
Poison Musketeer Electro Dragon Lightning
Guards Musketeer Electro Dragon Lightning
Guards Lightning Musketeer
Cannon Musketeer Guards
Poison Electro Giant Musketeer Electro Dragon
Guards Musketeer Lightning
Electro Dragon Lightning Poison
Cannon Musketeer Guards
Musketeer Guards Electro Dragon
Lightning Guards Poison Electro Giant
Lightning Cannon Guards
Cannon Musketeer Electro Dragon Electro Giant
Guards Electro Dragon Electro Giant Musketeer Poison Lightning
Poison Cannon Musketeer Electro Dragon Electro Giant
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Musketeer Guards Electro Dragon
Poison Musketeer Electro Dragon
Lightning Poison Electro Dragon
Lightning Musketeer Guards Poison
Poison
Poison Electro Giant Musketeer Electro Dragon
Musketeer Poison
Poison Electro Dragon Lightning
Poison Electro Dragon Lightning
Lightning Musketeer Guards Poison Electro Dragon
Poison Lightning Musketeer Electro Dragon
Poison Lightning Musketeer Electro Dragon
Poison Lightning Musketeer
Lightning Musketeer Poison Electro Dragon
Lightning Musketeer Poison
Lightning Musketeer Poison Electro Dragon
Lightning Musketeer Poison Electro Dragon
Lightning Poison
Lightning
Lightning Musketeer Poison Electro Dragon
Lightning Poison Electro Dragon Electro Giant
Lightning Musketeer Poison
Lightning Poison
Musketeer Lightning
Lightning Musketeer Poison Electro Dragon
Poison Electro Giant Electro Dragon
Poison Musketeer Electro Dragon Lightning
Lightning Musketeer Poison Electro Dragon
Poison Lightning Musketeer
Poison Lightning Musketeer Electro Dragon Electro Giant
Electro Dragon Lightning Musketeer Guards Poison Electro Giant
Lightning
Poison Lightning Musketeer Electro Dragon
Lightning Poison Electro Dragon
Poison Lightning
Lightning Musketeer Guards Electro Dragon
Poison Lightning Musketeer Electro Dragon
Poison Lightning Musketeer Electro Dragon
Musketeer Poison Electro Dragon Lightning
Lightning Poison Electro Giant
Musketeer Electro Dragon
Electro Dragon Electro Giant Musketeer Guards Poison Lightning
Musketeer Poison Electro Dragon Lightning
Poison Electro Dragon Lightning Musketeer Electro Giant
Lightning Electro Dragon

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