My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Cannon
Zap
Cannon
Barbarian Barrel
Cannon Elite Barbarians Hunter Ice Wizard Royal Ghost
The Log
Cannon Elite Barbarians Hunter
Earthquake
Cannon
Arrows
Royal Delivery
Elite Barbarians Hunter Ice Wizard Royal Ghost
Fireball
Cannon Elite Barbarians Hunter Ice Wizard
Poison
Cannon Hunter Ice Wizard
Lightning
Cannon Elite Barbarians Hunter Ice Wizard
Rocket
Elite Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Hunter Ice Wizard Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Rage Ice Wizard Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Royal Delivery Ice Wizard Royal Ghost Hunter Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Royal Delivery Ice Wizard

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Delivery
Elite Barbarians
Rage Royal Ghost Mega Knight
Rage
Elite Barbarians
Hunter
Mega Knight
Ice Wizard
Royal Ghost
Elite Barbarians Mega Knight
Mega Knight
Elite Barbarians Hunter Royal Ghost

Defense Synergies 1 14

Cannon
Royal Delivery Hunter Ice Wizard Royal Ghost
Royal Delivery
Cannon Elite Barbarians Hunter Ice Wizard Royal Ghost Mega Knight
Elite Barbarians
Royal Delivery Hunter Mega Knight
Rage
Hunter
Cannon Royal Delivery Elite Barbarians Ice Wizard Mega Knight
Ice Wizard
Cannon Royal Delivery Hunter Mega Knight
Royal Ghost
Cannon Royal Delivery Mega Knight
Mega Knight
Royal Delivery Elite Barbarians Hunter Ice Wizard Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Elite Barbarians Hunter Cannon Royal Delivery Ice Wizard Mega Knight
Cannon Hunter Mega Knight Royal Delivery Elite Barbarians Ice Wizard
Cannon Elite Barbarians Hunter Ice Wizard Mega Knight
Royal Delivery Elite Barbarians Mega Knight
Royal Delivery Cannon Hunter Ice Wizard Royal Ghost Mega Knight
Hunter Cannon Royal Delivery Ice Wizard
Cannon Mega Knight
Cannon Hunter Elite Barbarians Ice Wizard
Elite Barbarians Cannon Royal Delivery Hunter Ice Wizard Royal Ghost Mega Knight
Ice Wizard Cannon Royal Delivery Hunter Royal Ghost Mega Knight
Hunter Royal Delivery Ice Wizard
Cannon Hunter Mega Knight Royal Delivery Elite Barbarians Ice Wizard
Mega Knight Cannon Royal Delivery Hunter Royal Ghost
Elite Barbarians Cannon Hunter Mega Knight
Cannon Royal Delivery Elite Barbarians Hunter Mega Knight
Mega Knight Cannon Royal Delivery Elite Barbarians Hunter
Cannon Royal Delivery Mega Knight Elite Barbarians Hunter Ice Wizard Royal Ghost
Royal Delivery Hunter Cannon Ice Wizard Royal Ghost Mega Knight
Cannon Elite Barbarians Hunter
Royal Ghost Mega Knight Cannon Royal Delivery Elite Barbarians Hunter
Cannon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Royal Delivery Elite Barbarians Royal Ghost
Royal Delivery Elite Barbarians Hunter Royal Ghost Mega Knight
Royal Delivery Mega Knight Elite Barbarians Hunter
Hunter Mega Knight Royal Delivery Elite Barbarians
Cannon Royal Delivery Elite Barbarians Hunter Mega Knight
Royal Delivery Hunter Ice Wizard
Royal Delivery Elite Barbarians Hunter Ice Wizard
Mega Knight Royal Delivery Elite Barbarians Hunter
Royal Delivery Mega Knight Elite Barbarians
Cannon Royal Delivery
Mega Knight Elite Barbarians Hunter
Mega Knight Royal Delivery Elite Barbarians
Royal Delivery Elite Barbarians Mega Knight Cannon Hunter
Cannon Mega Knight
Elite Barbarians Royal Delivery Hunter
Mega Knight Cannon Royal Delivery Elite Barbarians Hunter Ice Wizard Royal Ghost
Cannon Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Ice Wizard Royal Ghost
Mega Knight
Hunter Ice Wizard
Hunter Ice Wizard
Elite Barbarians
Elite Barbarians Hunter
Elite Barbarians
Hunter
Mega Knight
Hunter Mega Knight
Mega Knight
Mega Knight
Hunter Ice Wizard Mega Knight
Hunter Ice Wizard Royal Ghost
Mega Knight
Elite Barbarians Hunter Ice Wizard
Elite Barbarians
Hunter Mega Knight
Mega Knight
Hunter Ice Wizard
Hunter Mega Knight
Elite Barbarians Mega Knight
Elite Barbarians
Royal Ghost Mega Knight
Mega Knight

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