My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Clone Graveyard Skeleton King
Giant Snowball
Cannon Royal Recruits Clone Graveyard Skeleton King
Zap
Cannon Clone Graveyard Skeleton King
Barbarian Barrel
Cannon Royal Recruits Clone Ice Wizard Graveyard Skeleton King
The Log
Cannon Royal Recruits Clone Graveyard Skeleton King
Earthquake
Cannon Clone Graveyard Skeleton King
Arrows
Royal Recruits Clone Graveyard Skeleton King
Royal Delivery
Royal Recruits Clone Ice Wizard Graveyard Skeleton King
Fireball
Cannon Clone Ice Wizard Skeleton King
Poison
Cannon Royal Recruits Clone Ice Wizard Graveyard Skeleton King
Lightning
Cannon Ice Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Clone Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Clone Ice Wizard Poison Skeleton King Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Clone Ice Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Clone Graveyard
Clone
Royal Recruits
Poison
Graveyard The Log
The Log
Poison Graveyard
Ice Wizard
Graveyard
Graveyard
Poison Skeleton King Royal Recruits The Log Ice Wizard
Skeleton King
Graveyard

Defense Synergies 1 9

Cannon
The Log Royal Recruits Poison Ice Wizard
Royal Recruits
Cannon The Log Ice Wizard
Clone
Poison
Cannon The Log Ice Wizard
The Log
Cannon Royal Recruits Poison Ice Wizard
Ice Wizard
Cannon Royal Recruits Poison The Log Skeleton King
Graveyard
Skeleton King
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits The Log
Cannon Royal Recruits The Log Ice Wizard
Cannon Royal Recruits Ice Wizard
Cannon Royal Recruits Ice Wizard Skeleton King
Royal Recruits Poison The Log
The Log Cannon Ice Wizard
Cannon Poison Ice Wizard
Cannon Royal Recruits Poison The Log
Cannon Royal Recruits Ice Wizard Skeleton King
Cannon Royal Recruits Ice Wizard
Poison Ice Wizard Cannon Royal Recruits The Log Skeleton King
Poison Ice Wizard
Cannon Royal Recruits The Log Ice Wizard
Cannon Royal Recruits Poison The Log Skeleton King
Royal Recruits Cannon Skeleton King
Cannon Royal Recruits The Log
Cannon Royal Recruits Poison
Cannon Royal Recruits The Log Ice Wizard
Poison The Log Cannon Royal Recruits Ice Wizard
Cannon Royal Recruits
Royal Recruits Cannon Poison The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Poison The Log
Royal Recruits The Log
Royal Recruits The Log
Royal Recruits Cannon
Poison Ice Wizard
Royal Recruits Ice Wizard
Royal Recruits
Royal Recruits Poison The Log
Royal Recruits Cannon
Royal Recruits
Royal Recruits Poison The Log
Royal Recruits Cannon Skeleton King
Royal Recruits Cannon
Royal Recruits Poison The Log Skeleton King
Poison Cannon Royal Recruits The Log Ice Wizard Skeleton King
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits The Log
Poison The Log Ice Wizard
Poison The Log
Royal Recruits Poison The Log
Poison The Log
Poison Ice Wizard
Poison The Log
Poison The Log Ice Wizard
Poison The Log
Poison
Poison Royal Recruits The Log
Poison
Poison The Log
Poison
Poison The Log
Poison The Log
Royal Recruits Poison The Log
Poison
Poison The Log
Poison The Log
Poison The Log
Poison
The Log
Royal Recruits Poison The Log
Poison The Log Ice Wizard
Poison The Log Ice Wizard
Poison The Log
Poison The Log
Poison Ice Wizard
Poison
Poison The Log
Poison
Poison The Log
Royal Recruits
Poison Ice Wizard
The Log
Poison
The Log Poison Skeleton King
Poison
Royal Recruits
Royal Recruits Poison The Log Skeleton King
Poison
Poison Royal Recruits The Log

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