My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Balloon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army Balloon Phoenix
Giant Snowball
Cannon Hog Rider Skeleton Army Balloon
Zap
Cannon Skeleton Army Balloon
Barbarian Barrel
Cannon Tesla Elixir Golem Skeleton Army
The Log
Cannon Elixir Golem Hog Rider Skeleton Army
Earthquake
Cannon Tesla Elixir Golem Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Hog Rider Skeleton Army Balloon
Fireball
Cannon Tesla Elixir Golem Hog Rider Skeleton Army Balloon
Poison
Cannon Elixir Golem Skeleton Army Balloon Phoenix
Lightning
Cannon Tesla Balloon Phoenix
Rocket
Hog Rider Balloon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Elixir Golem Skeleton Army Tesla Hog Rider Phoenix Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Elixir Golem Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Tesla
Elixir Golem
Hog Rider Balloon The Log
Hog Rider
The Log Elixir Golem Balloon
Skeleton Army
Balloon
Elixir Golem Hog Rider The Log
The Log
Hog Rider Elixir Golem Balloon
Phoenix

Defense Synergies 2 3

Cannon
The Log Skeleton Army
Tesla
The Log Skeleton Army
Elixir Golem
Hog Rider
Skeleton Army
Cannon Tesla The Log
Balloon
The Log
Cannon Tesla Skeleton Army
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tesla The Log
Skeleton Army Cannon Tesla The Log Phoenix
Cannon Tesla Skeleton Army
Cannon Tesla Skeleton Army Phoenix
Skeleton Army The Log
Skeleton Army The Log Cannon Tesla
Tesla Cannon Phoenix
Cannon Tesla The Log Phoenix
Cannon Tesla Skeleton Army Phoenix
Skeleton Army Cannon Tesla Phoenix
Skeleton Army Cannon Tesla The Log
Tesla Phoenix
Cannon Tesla Skeleton Army The Log
Skeleton Army Cannon Tesla The Log
Skeleton Army Cannon Tesla Phoenix
Skeleton Army Cannon Tesla The Log
Tesla Cannon Skeleton Army
Cannon Tesla Skeleton Army The Log
The Log Cannon Tesla
Cannon Tesla Phoenix
Skeleton Army Cannon Tesla The Log
Cannon Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla
Tesla The Log Phoenix
Skeleton Army The Log
Skeleton Army Tesla The Log Phoenix
Cannon Tesla Skeleton Army Phoenix
Tesla
Skeleton Army Tesla Phoenix
Tesla Skeleton Army Phoenix
Skeleton Army The Log Phoenix
Cannon Tesla Skeleton Army Phoenix
Tesla Phoenix
Skeleton Army The Log Phoenix
Skeleton Army Cannon Tesla
Cannon Tesla Skeleton Army
Tesla Skeleton Army Phoenix The Log
Cannon Tesla The Log Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
The Log
Skeleton Army
The Log
The Log
The Log
The Log

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