My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Fisherman Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Bandit Fisherman
Giant Snowball
Cannon Goblin Barrel Guards Fisherman
Zap
Cannon Goblin Barrel Guards Bandit Fisherman
Barbarian Barrel
Cannon Wizard Goblin Barrel Guards Bandit Magic Archer
The Log
Cannon Goblin Barrel Guards Bandit Fisherman
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Wizard Goblin Barrel Guards Bandit Fisherman Magic Archer
Fireball
Cannon Wizard Goblin Barrel Bandit Fisherman Magic Archer
Poison
Cannon Wizard Guards Fisherman Magic Archer
Lightning
Cannon Wizard Bandit Fisherman Magic Archer
Rocket
Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Guards Bandit Fisherman Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Goblin Barrel Guards Bandit

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Wizard
Bandit Mega Knight
Goblin Barrel
Guards Bandit Mega Knight
Guards
Goblin Barrel Bandit
Bandit
Wizard Goblin Barrel Guards Magic Archer Mega Knight
Fisherman
Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Wizard Goblin Barrel Bandit Fisherman Magic Archer

Defense Synergies 1 14

Cannon
Wizard Guards Bandit Magic Archer
Wizard
Cannon Guards Bandit Mega Knight
Goblin Barrel
Guards
Fisherman Cannon Wizard Magic Archer
Bandit
Cannon Wizard Fisherman Magic Archer Mega Knight
Fisherman
Guards Bandit Magic Archer Mega Knight
Magic Archer
Cannon Guards Bandit Fisherman Mega Knight
Mega Knight
Wizard Bandit Fisherman Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard Magic Archer
Cannon Bandit Fisherman Mega Knight
Cannon Fisherman Mega Knight Bandit
Cannon Guards Bandit Fisherman Mega Knight
Mega Knight
Cannon Guards Bandit Magic Archer Mega Knight
Cannon Wizard Magic Archer
Cannon Bandit Magic Archer Mega Knight
Cannon Fisherman
Guards Cannon Bandit Fisherman Mega Knight
Guards Cannon Wizard Bandit Fisherman Magic Archer Mega Knight
Wizard Magic Archer
Cannon Mega Knight Wizard Guards Bandit
Wizard Mega Knight Cannon Guards Magic Archer
Cannon Bandit Mega Knight
Cannon Bandit Fisherman Mega Knight
Wizard Mega Knight Cannon Fisherman
Cannon Mega Knight Wizard Guards Bandit Fisherman Magic Archer
Wizard Cannon Guards Bandit Fisherman Magic Archer Mega Knight
Cannon Fisherman
Wizard Mega Knight Cannon Guards Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Bandit Fisherman
Bandit Wizard Fisherman Magic Archer Mega Knight
Guards Bandit Mega Knight Fisherman
Guards Mega Knight Bandit Fisherman
Cannon Guards Bandit Fisherman Mega Knight
Wizard Magic Archer
Guards Bandit
Mega Knight Fisherman
Mega Knight Bandit Magic Archer
Cannon Guards
Mega Knight Guards
Mega Knight Guards
Mega Knight Cannon Wizard Guards Bandit
Wizard Cannon Magic Archer Mega Knight
Guards Fisherman Magic Archer
Mega Knight Cannon Wizard Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Guards Bandit
Bandit Fisherman Magic Archer
Bandit Magic Archer
Guards
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard Bandit Fisherman
Guards Fisherman
Wizard Bandit Fisherman Magic Archer
Wizard Magic Archer
Bandit Fisherman Magic Archer
Bandit Fisherman Magic Archer
Fisherman Magic Archer
Wizard Bandit Magic Archer
Magic Archer Wizard Bandit Mega Knight
Fisherman
Wizard Bandit Fisherman Magic Archer Mega Knight
Wizard Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Fisherman
Wizard Magic Archer Mega Knight
Fisherman
Wizard Bandit Fisherman Magic Archer
Wizard Bandit Fisherman Magic Archer Mega Knight
Bandit Fisherman Magic Archer
Wizard Magic Archer
Wizard Guards
Wizard Bandit Magic Archer Mega Knight
Magic Archer
Mega Knight
Wizard Magic Archer
Guards Bandit Magic Archer
Wizard Magic Archer
Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Guards Magic Archer
Magic Archer
Bandit Magic Archer Mega Knight
Wizard Mega Knight

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