My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Demolisher Goblin Hut Royal Ghost Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Royal Hogs Royal Ghost Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Royal Hogs Skeleton King
Giant Snowball
Dart Goblin Goblin Hut Royal Hogs Skeleton King
Zap
Dart Goblin Goblin Hut Royal Hogs Skeleton King
Barbarian Barrel
Dart Goblin Elixir Golem Goblin Hut Royal Hogs Royal Ghost Skeleton King
The Log
Dart Goblin Elixir Golem Goblin Demolisher Goblin Hut Royal Hogs Skeleton King
Earthquake
Elixir Golem Goblin Hut Royal Hogs Skeleton King
Arrows
Dart Goblin Goblin Hut Royal Hogs Skeleton King
Royal Delivery
Dart Goblin Elixir Golem Goblin Demolisher Goblin Hut Royal Hogs Royal Ghost Skeleton King
Fireball
Dart Goblin Elixir Golem Goblin Hut Royal Hogs Skeleton King
Poison
Dart Goblin Elixir Golem Goblin Hut Royal Hogs Skeleton King
Lightning
Goblin Hut Skeleton King
Rocket
Goblin Hut Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher The Log Royal Ghost Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Goblin Demolisher Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Elixir Golem Royal Ghost Goblin Demolisher Skeleton King Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Elixir Golem Royal Ghost

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Elixir Golem Royal Hogs The Log Skeleton King
Elixir Golem
Dart Goblin Goblin Hut The Log Royal Ghost
Goblin Demolisher
Goblin Hut
Elixir Golem Royal Hogs The Log Royal Ghost
Royal Hogs
Dart Goblin Goblin Hut The Log
The Log
Dart Goblin Elixir Golem Goblin Hut Royal Hogs
Royal Ghost
Elixir Golem Goblin Hut
Skeleton King
Dart Goblin

Defense Synergies 0 4

Dart Goblin
Goblin Hut The Log
Elixir Golem
Goblin Demolisher
Goblin Hut
Dart Goblin Royal Ghost
Royal Hogs
The Log
Dart Goblin Royal Ghost
Royal Ghost
Goblin Hut The Log
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut The Log
Dart Goblin Goblin Hut The Log
Goblin Hut Dart Goblin
Goblin Hut Dart Goblin Skeleton King
The Log
The Log Dart Goblin Royal Ghost
Dart Goblin Goblin Hut
Dart Goblin The Log
Goblin Hut Skeleton King
Dart Goblin Royal Ghost
Dart Goblin Goblin Hut The Log Royal Ghost Skeleton King
Dart Goblin Goblin Hut
Goblin Hut The Log
Dart Goblin Goblin Hut The Log Royal Ghost Skeleton King
Goblin Hut Skeleton King
Goblin Hut The Log
Goblin Hut
Dart Goblin Goblin Hut The Log Royal Ghost
The Log Dart Goblin Goblin Hut Royal Ghost
Dart Goblin Goblin Hut
Royal Ghost Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Royal Ghost
The Log Royal Ghost
Goblin Hut The Log
The Log
Goblin Hut
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Goblin Hut The Log
Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
The Log
Skeleton King
Dart Goblin
Goblin Hut Dart Goblin The Log Skeleton King
Dart Goblin Goblin Hut The Log Royal Ghost Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log Royal Ghost
Dart Goblin The Log Royal Ghost
Dart Goblin Goblin Hut The Log
Dart Goblin The Log
The Log
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Hut The Log
Dart Goblin
Dart Goblin Goblin Hut The Log
Dart Goblin Goblin Hut The Log
Dart Goblin Goblin Hut The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
The Log
The Log
The Log
The Log Dart Goblin Royal Ghost
The Log
Dart Goblin The Log
Dart Goblin
Dart Goblin Goblin Hut
Dart Goblin The Log
The Log
Dart Goblin Goblin Hut
Dart Goblin
The Log
Dart Goblin
The Log Dart Goblin Skeleton King
Dart Goblin
Dart Goblin The Log Skeleton King
Dart Goblin
Dart Goblin The Log Royal Ghost

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