My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Dart Goblin Battle Ram
Zap
Dart Goblin Battle Ram Bandit
Barbarian Barrel
Dart Goblin Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Dart Goblin Battle Ram Bandit
Earthquake
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Dart Goblin Battle Ram Bandit Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Royal Ghost Bandit Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Dart Goblin Royal Ghost Bandit

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram P.E.K.K.A The Log Bandit
Fireball
Battle Ram The Log Electro Wizard
Battle Ram
The Log Bandit Dart Goblin Fireball P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A
Electro Wizard Dart Goblin Battle Ram The Log
The Log
Battle Ram Dart Goblin Fireball P.E.K.K.A Bandit
Royal Ghost
Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Dart Goblin The Log Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 2 12

Dart Goblin
P.E.K.K.A The Log Bandit Electro Wizard
Fireball
The Log Bandit Electro Wizard
Battle Ram
P.E.K.K.A
The Log Dart Goblin Electro Wizard
The Log
Fireball P.E.K.K.A Dart Goblin Royal Ghost Bandit Electro Wizard
Royal Ghost
The Log Electro Wizard
Bandit
Dart Goblin Fireball The Log Electro Wizard
Electro Wizard
Dart Goblin Fireball P.E.K.K.A The Log Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball The Log Electro Wizard
P.E.K.K.A Dart Goblin The Log Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
P.E.K.K.A Dart Goblin Bandit Electro Wizard
Fireball P.E.K.K.A The Log
Fireball The Log Dart Goblin Royal Ghost Bandit Electro Wizard
Dart Goblin Electro Wizard Fireball
Dart Goblin Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A
Dart Goblin Royal Ghost Bandit Electro Wizard
Dart Goblin Electro Wizard Fireball The Log Royal Ghost Bandit
Dart Goblin Fireball Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
Fireball Dart Goblin P.E.K.K.A The Log Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A The Log Bandit Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Fireball Dart Goblin The Log Royal Ghost Bandit Electro Wizard
The Log Dart Goblin Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Dart Goblin Electro Wizard
Royal Ghost Dart Goblin Fireball P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Royal Ghost
P.E.K.K.A Bandit The Log Electro Wizard
P.E.K.K.A Fireball The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Fireball Dart Goblin Electro Wizard
P.E.K.K.A Dart Goblin Fireball Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Fireball The Log Bandit
P.E.K.K.A Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Bandit
Dart Goblin Fireball
Electro Wizard Dart Goblin Fireball P.E.K.K.A The Log
Dart Goblin Fireball P.E.K.K.A The Log Royal Ghost Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin The Log Royal Ghost Bandit
Fireball Dart Goblin The Log Royal Ghost Bandit Electro Wizard
Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball The Log
Fireball The Log
Fireball Dart Goblin
Dart Goblin The Log
Fireball The Log Dart Goblin
Fireball The Log Dart Goblin Bandit
Fireball Electro Wizard
Dart Goblin Fireball The Log Bandit Electro Wizard
Fireball Dart Goblin
Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball The Log
Dart Goblin Fireball The Log Bandit
Dart Goblin Fireball The Log Bandit
Fireball
Dart Goblin Fireball The Log Bandit Electro Wizard
Dart Goblin Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Dart Goblin Royal Ghost Bandit Electro Wizard
Fireball The Log Bandit
Fireball Dart Goblin The Log Bandit
Dart Goblin Fireball Electro Wizard
Electro Wizard Dart Goblin Fireball
Fireball
Dart Goblin Fireball The Log Bandit
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Dart Goblin Fireball Bandit
Fireball Dart Goblin Electro Wizard
The Log Fireball
Fireball Dart Goblin Electro Wizard
The Log Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball The Log Electro Wizard
Dart Goblin Fireball Electro Wizard
Dart Goblin Fireball The Log Royal Ghost Bandit Electro Wizard
P.E.K.K.A
Fireball Dart Goblin

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