My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Balloon Electro Wizard Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Balloon Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Battle Ram Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Balloon Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Balloon Inferno Dragon
Giant Snowball
Dart Goblin Battle Ram Hog Rider Balloon Inferno Dragon
Zap
Dart Goblin Battle Ram Balloon Inferno Dragon
Barbarian Barrel
Dart Goblin Battle Ram Electro Wizard
The Log
Dart Goblin Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Hog Rider
Arrows
Dart Goblin
Royal Delivery
Dart Goblin Mini P.E.K.K.A Battle Ram Hog Rider Balloon Electro Wizard Inferno Dragon
Fireball
Dart Goblin Battle Ram Hog Rider Balloon Electro Wizard Inferno Dragon
Poison
Dart Goblin Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Battle Ram Balloon Electro Wizard Inferno Dragon
Rocket
Hog Rider Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Mini P.E.K.K.A Battle Ram Hog Rider Electro Wizard Inferno Dragon Golden Knight Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Mini P.E.K.K.A Battle Ram Hog Rider

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Battle Ram Hog Rider Balloon
Mini P.E.K.K.A
Hog Rider Electro Wizard
Battle Ram
Dart Goblin Electro Wizard Golden Knight
Hog Rider
Dart Goblin Mini P.E.K.K.A Balloon Electro Wizard Golden Knight
Balloon
Dart Goblin Hog Rider Electro Wizard Golden Knight
Electro Wizard
Mini P.E.K.K.A Battle Ram Hog Rider Balloon
Inferno Dragon
Golden Knight
Battle Ram Hog Rider Balloon

Defense Synergies 1 5

Dart Goblin
Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight
Mini P.E.K.K.A
Electro Wizard Dart Goblin
Battle Ram
Hog Rider
Balloon
Electro Wizard
Mini P.E.K.K.A Dart Goblin Inferno Dragon
Inferno Dragon
Dart Goblin Electro Wizard
Golden Knight
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Electro Wizard Golden Knight
Mini P.E.K.K.A Inferno Dragon Dart Goblin Electro Wizard
Mini P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Dart Goblin Electro Wizard
Mini P.E.K.K.A
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin Electro Wizard Golden Knight
Mini P.E.K.K.A Inferno Dragon
Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin Electro Wizard
Inferno Dragon Dart Goblin Electro Wizard
Mini P.E.K.K.A Electro Wizard
Dart Goblin Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Inferno Dragon Electro Wizard
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Mini P.E.K.K.A Electro Wizard
Dart Goblin Electro Wizard Golden Knight
Dart Goblin Electro Wizard Inferno Dragon
Mini P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Dart Goblin Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Dart Goblin Electro Wizard
Mini P.E.K.K.A Dart Goblin Electro Wizard
Mini P.E.K.K.A Inferno Dragon
Electro Wizard Mini P.E.K.K.A Inferno Dragon
Dart Goblin Inferno Dragon
Inferno Dragon Dart Goblin Mini P.E.K.K.A Golden Knight
Electro Wizard
Mini P.E.K.K.A Golden Knight
Dart Goblin
Electro Wizard Dart Goblin Mini P.E.K.K.A Inferno Dragon Golden Knight
Dart Goblin Mini P.E.K.K.A Electro Wizard Inferno Dragon Golden Knight
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Golden Knight
Dart Goblin Electro Wizard Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Golden Knight
Mini P.E.K.K.A Electro Wizard
Dart Goblin Electro Wizard Golden Knight
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin
Dart Goblin
Dart Goblin Golden Knight
Dart Goblin
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin Golden Knight
Inferno Dragon
Dart Goblin Electro Wizard Golden Knight
Golden Knight
Dart Goblin Golden Knight
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin
Mini P.E.K.K.A
Dart Goblin
Electro Wizard
Electro Wizard Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin Electro Wizard Golden Knight
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Golden Knight
Inferno Dragon
Dart Goblin

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