My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Golem Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Wall Breakers Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Dart Goblin Wall Breakers Skeleton Army
Zap
Dart Goblin Wall Breakers Skeleton Army
Barbarian Barrel
Dart Goblin Wall Breakers Skeleton Army Ice Wizard
The Log
Dart Goblin Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Dart Goblin Wall Breakers Skeleton Army
Royal Delivery
Dart Goblin Wall Breakers Skeleton Army Ice Wizard
Fireball
Dart Goblin Wall Breakers Skeleton Army Ice Wizard
Poison
Dart Goblin Skeleton Army Ice Wizard
Lightning
Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Poison Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Dart Goblin Skeleton Army Ice Wizard Poison Golden Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Dart Goblin Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Wall Breakers Golem The Log
Wall Breakers
Dart Goblin The Log
Skeleton Army
Poison
Golem The Log
Golem
Poison Dart Goblin The Log Ice Wizard Golden Knight
The Log
Dart Goblin Wall Breakers Poison Golem
Ice Wizard
Golem
Golden Knight
Golem

Defense Synergies 0 11

Dart Goblin
Skeleton Army The Log Ice Wizard Golden Knight
Wall Breakers
Skeleton Army
Dart Goblin The Log Ice Wizard
Poison
The Log Ice Wizard
Golem
The Log
Dart Goblin Skeleton Army Poison Ice Wizard Golden Knight
Ice Wizard
Dart Goblin Skeleton Army Poison The Log Golden Knight
Golden Knight
Dart Goblin The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log Golden Knight
Skeleton Army Dart Goblin The Log Ice Wizard
Skeleton Army Dart Goblin Ice Wizard
Skeleton Army Dart Goblin Ice Wizard
Skeleton Army Poison The Log
Skeleton Army The Log Dart Goblin Ice Wizard
Dart Goblin Poison Ice Wizard
Dart Goblin Poison The Log Golden Knight
Skeleton Army Ice Wizard
Skeleton Army Dart Goblin Ice Wizard
Dart Goblin Skeleton Army Poison Ice Wizard The Log
Dart Goblin Poison Ice Wizard
Skeleton Army The Log Ice Wizard
Skeleton Army Dart Goblin Poison The Log Golden Knight
Skeleton Army
Skeleton Army The Log
Skeleton Army Poison
Dart Goblin Skeleton Army The Log Ice Wizard Golden Knight
Poison The Log Dart Goblin Ice Wizard
Dart Goblin
Skeleton Army Dart Goblin Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army
Poison The Log
Skeleton Army The Log Golden Knight
Skeleton Army The Log
Skeleton Army
Poison Dart Goblin Ice Wizard
Skeleton Army Dart Goblin Ice Wizard
Skeleton Army
Skeleton Army Poison The Log
Dart Goblin Skeleton Army
Dart Goblin Golden Knight
Skeleton Army Poison The Log
Skeleton Army Golden Knight
Dart Goblin Skeleton Army
Skeleton Army Dart Goblin Poison The Log Golden Knight
Poison Dart Goblin The Log Ice Wizard Golden Knight
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin The Log Golden Knight
Poison Dart Goblin The Log Ice Wizard Golden Knight
Dart Goblin Poison The Log
Dart Goblin Poison The Log
Poison The Log
Poison Dart Goblin Ice Wizard
Dart Goblin Poison The Log
Poison The Log Dart Goblin Ice Wizard
Poison The Log Dart Goblin Golden Knight
Poison
Poison Dart Goblin The Log Golden Knight
Poison Dart Goblin
Poison Dart Goblin The Log Golden Knight
Dart Goblin Poison
Dart Goblin Poison The Log
Dart Goblin Poison The Log Golden Knight
Dart Goblin Poison The Log
Poison
Dart Goblin Poison The Log
Dart Goblin Poison The Log Golden Knight
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Dart Goblin Ice Wizard Golden Knight
Poison The Log Golden Knight
Poison Dart Goblin The Log Golden Knight
Poison Dart Goblin Ice Wizard
Dart Goblin Poison
Poison Dart Goblin The Log
Poison
Poison The Log
Dart Goblin Skeleton Army
Poison Dart Goblin Ice Wizard
The Log
Poison Dart Goblin
The Log Dart Goblin Poison
Poison
Dart Goblin
Dart Goblin Poison The Log Golden Knight
Dart Goblin Poison
Poison Dart Goblin The Log Golden Knight
Dart Goblin

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