My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Giant Mini P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Electro Spirit Archers Goblin Gang Electro Wizard
The Log
Electro Spirit Archers Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Archers Goblin Gang
Arrows
Electro Spirit Archers Goblin Gang
Royal Delivery
Electro Spirit Archers Goblin Gang Mini P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Gang Electro Wizard
Poison
Archers Goblin Gang Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard Archer Queen Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Goblin Gang

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant
Archers
Arrows Royal Giant Mini P.E.K.K.A
Arrows
Royal Giant Archers Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Arrows Electro Spirit Archers Goblin Gang Electro Wizard
Mini P.E.K.K.A
Archers Arrows Goblin Gang Electro Wizard
Electro Wizard
Royal Giant Mini P.E.K.K.A
Archer Queen

Defense Synergies 1 10

Electro Spirit
Electro Wizard Archer Queen
Archers
Goblin Gang Mini P.E.K.K.A Electro Wizard Archer Queen
Arrows
Mini P.E.K.K.A
Goblin Gang
Archers Mini P.E.K.K.A Electro Wizard Archer Queen
Royal Giant
Mini P.E.K.K.A
Electro Wizard Archers Arrows Goblin Gang
Electro Wizard
Mini P.E.K.K.A Electro Spirit Archers Goblin Gang
Archer Queen
Electro Spirit Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Arrows Mini P.E.K.K.A
Arrows Goblin Gang Electro Spirit Archers Electro Wizard
Electro Wizard Electro Spirit Archers Arrows Goblin Gang
Electro Spirit Arrows Electro Wizard
Mini P.E.K.K.A Goblin Gang Archer Queen
Goblin Gang Archers Mini P.E.K.K.A Electro Wizard
Archers Goblin Gang Electro Wizard Electro Spirit Arrows
Arrows Archers Goblin Gang Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Electro Spirit Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Electro Spirit Archers Goblin Gang Electro Wizard
Arrows Electro Spirit Archers Electro Wizard
Mini P.E.K.K.A Electro Wizard
Goblin Gang Electro Spirit Archers Arrows Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Archers Electro Wizard
Electro Wizard Archers Arrows Goblin Gang Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A Electro Wizard
Goblin Gang Mini P.E.K.K.A
Arrows Electro Spirit Archers Goblin Gang Electro Wizard
Goblin Gang Mini P.E.K.K.A Archers Electro Wizard
Mini P.E.K.K.A
Electro Wizard Electro Spirit Mini P.E.K.K.A
Goblin Gang
Mini P.E.K.K.A
Arrows Electro Wizard Archer Queen
Mini P.E.K.K.A Goblin Gang
Archers
Goblin Gang Electro Wizard Electro Spirit Archers Mini P.E.K.K.A Archer Queen
Arrows Electro Spirit Archers Mini P.E.K.K.A Electro Wizard Archer Queen
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows
Arrows
Arrows Electro Spirit
Archers Arrows
Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard
Archers Arrows Archer Queen
Arrows
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Archers Arrows Mini P.E.K.K.A Electro Wizard
Arrows
Arrows
Arrows
Arrows Electro Spirit
Arrows Electro Wizard
Arrows
Arrows
Archers Arrows Electro Wizard
Electro Wizard Electro Spirit
Mini P.E.K.K.A
Arrows
Electro Spirit Arrows Electro Wizard
Arrows
Electro Wizard Electro Spirit Archers Goblin Gang
Archers Arrows Electro Wizard Archer Queen
Arrows
Goblin Gang Mini P.E.K.K.A Electro Wizard
Arrows
Arrows Archer Queen
Archer Queen
Electro Spirit Goblin Gang Electro Wizard Archer Queen
Electro Wizard Archer Queen
Electro Wizard Archer Queen

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